V0.41b - hotfix
Author: Dishmink,
published 8 years ago,
Hey Everyone,
Here’s a small hotfix fixing some of the issues that came up after yesterday's patch release
As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url]
[h1][u] V0.41b - hotfix [/u] [/h1]
[list]
[*]Fixed completing ghost tree structure causing trees of this type to keep the cut leaves when pooled/reused across the world
[*]Calibrated floor & foundation floor log cost with new log size to match old cost for a given area coverage
[*]Fixed loading saves with buildings ghost past ingredient requirements, it now automatically completes it (to fix rare cases of this occurring)
[*]Fixed blocking while in hanging cut scene breaking animation
[*]Updated navmesh in cave 2 to improve enemy pathfinding
[*]Fixed boats not properly undocking when dock gets destroyed
[*]Floor hole cutter now only cuts structure within the visible white rectangle area and no longer those that have been targeted and are above or below
[*]Fixed roof hole breaking height calculation, causing roof shape to change when applying the cut
[*]Fixed roof not calculating height properly depending on alignment with world
[*](Multiplayer) Further increased damage distortion of regular (not procedural) buildings for clients
[*](Multiplayer) Fixed bombs exploding over a foundation floor not distorting for client