V0.41 - Improved building visuals, Ragdoll enemies, Fish trap, Floating logs, Bug fixes and more
Author: Dishmink,
published 8 years ago,
Hey Everyone,
For this patch we’ve remade the basic log and half log art used for custom building, we’ve kept the basic shape but improved texture look and shading. We’ve also added variations of the half log so floors no longer have a visible repeating tile and will instead pick from one of the random variations when created.
Floor hole cutting has been massively improved, we’ve made the cut appear as a ghost outline above your built floor which makes it visually easier to see the cut and also fixes frame rate issues with cutting the colliders in real time for the preview. Floor cutter can now also be used to cut through multiple buildings at the same time.
The survival book has had a pass on layout and readability. We’ve added color coding to the different sections to make it easier to jump to a tab based on color and to more easily identify the different buildable items. Custom building is now in blue, fires in yellow etc
Enemies finally have ragdolls! They should now fall against rocks and cave walls in a more realistic way. (but expect some bugs)
We’ve also added buoyancy to logs, now when they are dropped in water they will float instead of sinking to the bottom. The rabbit trap can now be converted into a fish trap if placed in water. We redid the houseboat to use the new half log art and set it up so it can now be moored at the dock. We fixed an issue with HBAO on ATI cards, improved the fire arrow system to be clearer when switching between arrows and made it so they require cloth to craft, fixed a bug where snow trees turned into normal trees when cut, along with lots more bug fixes and tweaks all listed at: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1328295917184515
As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url]