Hey Everyone, For this patch we’ve merged the floor with the wooden path, so instead of them needing to be two separate items, they will instead act differently depending on how used. Place the floor directly on the terrain and it will act like the wooden path, place it on a foundation and it will act like procedural floors. With wooden path removed, we’ve added in a new buildable procedural rock path in its place. Cave’s have seen some major balance tweaks this patch, from enemy placement to the location of some key items. In addition to this we’ve improved a bunch of cave collision issues, fixed a lot of pickups, improved some cave lighting, and added in some new distant cave groans/sounds Stars had been missing for awhile due to a conflict with the ssao, however this has now been fixed and along with this we have added moon cycles, some new animations were added to the opening plane crash, a new story item hidden deep in one of the caves, lots of balance tweaks, bug fixes and more all listed at: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1299956030018504 As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url]