Hey Everyone, This patch introduces custom weapon upgrading - Now instead of applying tree sap and teeth to your weapon and having the items randomly placed, you are able to control completely where items go to make the weapon look how you like. One of the big focuses of this patch was getting in new particle effects. Blood when you hit enemies has been improved and will now show several different blood effects depending on hit. Water drips have been added to the (outside) waterfalls, and fire effects for the standing fire, basic fire and rock fire pit have all been completely redone. Snow will now fall in the upper cold parts of the map, lighter flame has been redone and the molotov cocktail now has both a liquid effect inside and a unique flame effect that moves with velocity of player. We’ve added some shader updates this patch. Moss will eventually grow on the plane over time. Rocks around the beach and some lakes now appear wet around the base where they meet water and our new particle shader allows effects to blend depending on viewing angle fixing lots of issues with texture sheet particle animation. For caves, some new passengers (lawyers) have been added to depths of Cave 6 - The Door revealed last patch has had improved textures added. We finally fixed animals vanishing for clients in multiplayer games, a bunch of audio tweaks were done and some new sounds added, along with this a ton of bug fixes and gameplay tweaks have been made, all listed at: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1290802530933854 As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url]