Hey Everyone, This patch adds the option to create a gate in the defensive wall. You can create either a half gate, or convert two chunks into one larger gate. Unlike regular doors the gates are large enough to push items such as the log sled through. For enemies, we’ve added a new system where they will attempt to avoid your attacks more by ducking and rolling. We’ve also changed how spawning in caves works, previously when returning to a cave all previously killed enemies would be respawned - we now save and keep track of who you have killed making it possible to totally clear out entire cave systems. We’ve also done a pass at improving gardens, instead of having no choice on what you can plant in the side wall planter or garden, You can now toggle which seed gets used. Sharks were re-worked this patch to be more deadly and giving them the ability to swim at different depths. They are also now killable. Along with this a new player die in water and tread water animations have been added. For multiplayer we’ve fixed a bunch of small bugs. Clients are now able to share items amongst themselves and not just with host, and we’ve fixed a bunch of issues with client item duplication. Our audio team is back after a short period away and has been hard at work implementing new sounds and balancing the current audio. Along with this we’ve also fixed a bunch of bugs, added some new art (new plane bathroom!) a new craftable item - the incendiary spear and lots more all listed at: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1249136915100416 As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url]