Hey Everyone, Here’s another small patch release for v0.18 - focusing on fixing some of the multiplayer bugs - invisible bodies when carried, log sled issues, along with some other small fixes and a few bits of new art (new modern axe, plane wings and new sinkhole model!) We’ve also done a big pass on enemy pacing based on feedback received throughout this last week! As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url] [h1][u] Version 0.18c Changelog:[/u] [/h1] [list] [*](multiplayer) Bodies carried by players are now visible to other players! [*](multiplayer) Fixed client players not getting hungry, thirsty or cold [*](multiplayer) Distorted creatures will now pay attention to client players [*](multiplayer) Fixed rain not following players after respawning [*](multiplayer) Fixed player dead body sliding down slopes forever [*](multiplayer) Fixed clients not getting sticks & rocks from cancelling ghosts buildings [*](multiplayer) Fixed fire erroring when targeted by player before being attached to network system [*](multiplayer) Fixed FireStand not properly working [*](multiplayer) New Steal (or Share) feature for food items, hold any of cod/rabbit/lizard/generic meat/arm/leg and other players can grab it from you ! [*]Metal door now saves items on scale properly (not retro active) [*]Metal door now has a trigger on the other side that completely opens the door once crossed (to fix issue if anyone saved behind it) [*]Fixed rope climbing not using player input mapping [*]Fixed place Timed Bomb icon being active before finding a matching surface [*]Slight fill light added when holding torch (should make held items better visible in caves) [*]Improved items flying up into air on spawn [*]Improved pop in on some items [*]New sinkhole art! [*]New rocks added around sinkhole perimeter [*]New modern axe art added! [*]Fixed water looking bad/noisy at distance [*]Fixed procedural floor having items spawning on top [*]Fixed Ex Wall being offset downwards when using the auto-fill feature to place it on a Foundation + Floor, causing doors to be hard to open (not retro active) [*]Fixed cold tutorial staying up when near a fire in the mountain area [*]Fixed error when cancelling a ghost building that doesn't have “built” renderers for each ingredient (cancelling raft with stick and log added no longer gives infinite amount of logs ;) [*]Plane wing model added! [*]Fix bug where moving far away from noose trap with a mutant caught could cause it to glitch [*]Fixed some issues with removing dead mutants from noose trap [*]Added mourning encounters back in. Groups of mutants can be seen mourning dead family members at times [*]Higher chance of seeing enemies pray/feed/mourn/place art near villages and cave entrances [*]Better animation when transitioning into praying/mourning [*]Further enemy balance tweaks/pacing [*]Improved water trigger validation to prevent cases of swimming in random location in cave after having a lag spike when exiting water [*](audio) Lowered amount of voices played at one time to improve cpu performance/fix audio break up [*]Fixed bug with raft if player attempted to ride it whilst it was flipped upside down [*]Fixed player camera sometimes offset when exiting raft [*]Fixed loading a saved game with a plastic torch equipped getting stuck