v0.18c
Author: Dishmink,
published 9 years ago,
Hey Everyone,
Here’s another small patch release for v0.18 - focusing on fixing some of the multiplayer bugs - invisible bodies when carried, log sled issues, along with some other small fixes and a few bits of new art (new modern axe, plane wings and new sinkhole model!)
We’ve also done a big pass on enemy pacing based on feedback received throughout this last week!
As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url]
[h1][u] Version 0.18c Changelog:[/u] [/h1]
[list]
[*](multiplayer) Bodies carried by players are now visible to other players!
[*](multiplayer) Fixed client players not getting hungry, thirsty or cold
[*](multiplayer) Distorted creatures will now pay attention to client players
[*](multiplayer) Fixed rain not following players after respawning
[*](multiplayer) Fixed player dead body sliding down slopes forever
[*](multiplayer) Fixed clients not getting sticks & rocks from cancelling ghosts buildings
[*](multiplayer) Fixed fire erroring when targeted by player before being attached to network system
[*](multiplayer) Fixed FireStand not properly working
[*](multiplayer) New Steal (or Share) feature for food items, hold any of cod/rabbit/lizard/generic meat/arm/leg and other players can grab it from you !
[*]Metal door now saves items on scale properly (not retro active)
[*]Metal door now has a trigger on the other side that completely opens the door once crossed (to fix issue if anyone saved behind it)
[*]Fixed rope climbing not using player input mapping
[*]Fixed place Timed Bomb icon being active before finding a matching surface
[*]Slight fill light added when holding torch (should make held items better visible in caves)
[*]Improved items flying up into air on spawn
[*]Improved pop in on some items
[*]New sinkhole art!
[*]New rocks added around sinkhole perimeter
[*]New modern axe art added!
[*]Fixed water looking bad/noisy at distance
[*]Fixed procedural floor having items spawning on top
[*]Fixed Ex Wall being offset downwards when using the auto-fill feature to place it on a Foundation + Floor, causing doors to be hard to open (not retro active)
[*]Fixed cold tutorial staying up when near a fire in the mountain area
[*]Fixed error when cancelling a ghost building that doesn't have “built” renderers for each ingredient (cancelling raft with stick and log added no longer gives infinite amount of logs ;)
[*]Plane wing model added!
[*]Fix bug where moving far away from noose trap with a mutant caught could cause it to glitch
[*]Fixed some issues with removing dead mutants from noose trap
[*]Added mourning encounters back in. Groups of mutants can be seen mourning dead family members at times
[*]Higher chance of seeing enemies pray/feed/mourn/place art near villages and cave entrances
[*]Better animation when transitioning into praying/mourning
[*]Further enemy balance tweaks/pacing
[*]Improved water trigger validation to prevent cases of swimming in random location in cave after having a lag spike when exiting water
[*](audio) Lowered amount of voices played at one time to improve cpu performance/fix audio break up
[*]Fixed bug with raft if player attempted to ride it whilst it was flipped upside down
[*]Fixed player camera sometimes offset when exiting raft
[*]Fixed loading a saved game with a plastic torch equipped getting stuck