Hey Everyone, here’s a small hot fix to last nights build, fixing missing volumetric lighting on windows 32bit machines, the missing underwater blur swimming effect and a few other small tweaks. As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url] [h1][u] Version 0.16b Changelog:[/u] [/h1] [list] [*]Fixed bug where all volumetric lighting would turn off if windows 32bit was detected [*]Fixed water blur vision not turning on when player goes underwater (still a bit buggy in waves, but should work well again in flat water) [*]Fixed bug where cave props could stream into scene multiple times if you quickly went in/out of a cave [*]Fixed sparkly disco looking cave floors if bloom was enabled [*]Fixed rock type in cave with no textures [*]Increased grass draw distance at highest settings [*]Set high preset to use ‘very high’ level of detail setting (lower this to high or medium if you find it impacts performance) [/list]