Hey Everyone, This patch introduces proper Steam multiplayer support. You no longer need to open ports or give people your ip address. Simply click and invite friends or make a public server. Hint: make games private if you don’t want anyone who you haven’t invited to join. We’ve also improved crafting, added paint, a craftable berry pouch, fixed a bunch of bugs and lots more, all listed below. Old save games should continue to work, however if you notice anything weird start from a new game to ensure everything is up to date. As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url] or send them in to support@endnightgame.com [h1][u] Version 0.12 Changelog:[/u] [/h1] [list] [*]Steam multiplayer! No more manual ip entering or having to open ports! You can now invite friends to play and they can easily join your game through steam! [*]MP Client loading added - will now keep client player stats and inventory when client continues a multiplayer game (buildings are still saved on server) [*]Improved craft item multiview placement on crafting mat [*]New item added: Rabbit skin [*]New item added: Rabbit Pouch (can be crafted with 2 rabbit skins) [*]New items added: Collectable blueberries, snowberries and twinberries (approach bushes whilst holding rabbit pouch to collect) [*]New item added: Blue Paint (can be crafted by combining 2x blueberries with tree sap) [*]New item added: Orange Paint (can be crafted by combining 2x Marigold with tree sap) [*]New upgrade recipes: Stick/Upgraded Stick + Blue/Orange paint [*]New upgrade recipes: Rock/Upgraded Rock + Blue/Orange paint [*]New upgrade recipes: Plane Axe + Blue/Orange paint [*]New upgrade recipe: LizardSkin + tree sap + 15 Leaves = Stealth armour! [*](audio)New leaf wind rustle and ambient wind sounds zones added [*](performance) Optimized collision on cave wall chunks [*](performance) Added some optimizations to distant enemies, disabling physics checks etc [*](performance) Improved material memory usage in inventory [*](performance)Improved memory usage over time [*]Added some small streams to world [*]Entering water in caves will now make player cold. (Hint: Build a fire to warm up) [*]Entering water at night will also make players cold [*](audio)New cave 2 waterfall sounds added [*]Fixed cassette player overlapping pedometer in inventory making it unselectable [*]Fixed tree houses not falling when tree is cut down after loading [*]Fixed bug where you could build structures in trees which already have something built [*]Fixed crash clearing not removing trees on loading a save game (fixing issue where trees would sometimes block exit from plane or from home you’ve built near crash site) [*]Fixed bug that caused inventory to stay up when dying while in inventory [*]Fixed bug that allowed players to craft items for free after closing inventory while having a valid recipe ready on the crafting mat [*]Fixed missing material cave dead ground [*]Fixed energy mix inventory info [*]Fixed generic meat floating above fire [*]Fixed some a.i. issues where enemies would find players almost instantly [*]Fixed bug where building would sometimes break near standing fires [*]Rock and stick pickups added to caves, along with some new body parts [*]Crafting progress bar! You can now see if the items you are adding to the crafting mat are building towards something. [*]Crafting recipe output images! You can now see what item you are building towards on crafting mat [*]Fixed overbright moon [*]Enemies will now attempt to jump over small player built items (benches etc) instead of getting stuck [*]Cave 2 - added sky opening to big lake room letting some light in [*]Tree attack animations added to armsy [*]Mid and close trees can now be torn up by armsy [*](multiplayer)After being downed in a multiplayer game, player will enter an injured state. In this state they can choose to restart, or wait to be revived by another player. A kind player with medicine can approach downed player and heal them, or a mean player can hit them with a stick. [*](multiplayer) Days survived screen will appear for a few seconds after players are killed and before they can respawn. [*]Balanced enemy amounts at night to limit players being swarmed by 15 enemies at a time [*](multiplayer) First bash at performance improvements. [*]Increased range animals will spawn from player to avoid pop-in [*]Fixed some bugs with enemy pathfinding [*]Added a repeat delay for enemies spotting player and screaming [*]Increased vision range on enemies slightly [*]Fixed bug where placing a building near a fallen log could break the placement orientation [*](multiplayer) Fixed bug where fire would appear overbright for other players who didn’t start fire [*](multiplayer) Increased chat log visibility length and history [*]WalkyTalky locking feature removed (can now equip another utility item without stashing it first) [*](audio) Fixed missing underwater sounds [*](audio) Fixed bunch of 2d sounds which could be heard in multiplayer by both players (hammer audio, enter water etc) [*](Multiplayer) Can no longer have more than one set of corpse items waiting to be retrieved. Dying will cause your current items and location to be the corpse items. [*](audio) cave rock sound will now correctly play when walking in caves [*]Added more stick, rock and cash pickups to caves [*]Fixed bug where opening inventory would sometimes give you a black screen!!! [*](audio)Player jump breath and land sound effects added [*]Fixed bug where killing leader of a group could sometimes cause the other members to stand around corpse doing nothing [*]Toy robot added to sleeping Timmy hand [*]Broken toy pickups added to world, along with new examine item animation [*]Paper money can now be used in place of leaves to start fires [*]Paper money can now be found in some suitcases [*]You can now build structures inside caves (although fires are most practical) [/list]