Hey Everyone, Here’s a small patch to fix some of the issues found in yesterdays multiplayer patch. As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url] or send them in to support@endnightgame.com [h1][u] Version 0.09b Changelog:[/u] [/h1] [list] [*](multiplayer) Fixed bug where building a Bonfire/Standing Fire/Fire Pit could cause game to crash [*](multiplayer) Fixed bug where traps wouldn’t reset correctly (rabbit trap, 3 enemy trap types) [*](multiplayer) Fixed bug where destroying blueprint/ghosts could cause client or server to be kicked from game [*](multiplayer) Fixed bug where rock holder/log holder/log sled use/construction could cause clients to be kicked from game [*](multiplayer)Fixed bug where if Host alt-tabbed out of game client would be kicked almost instantly [*](multiplayer)Fixed bug where having max rabbits or lizards in inventory and trying to pick more up could cause client to be kicked from game [*](multiplayer) Fixed bug where molotov could crash/kick players from game [*](multiplayer)Hopefully fixed issue where client/server pc camera would intermittently turn completely black - this one is hard to track down, let us know if still occurring. [*](multiplayer)Fixed missing enemy sound effects for client player (may still not appear in some cases if client is very far away from server player) [*](multiplayer) Fixed issue where picking up a fish would destroy player and crash server