Hey Everyone, For this patch we’ve focused on bug fixing and memory improvements and are also really excited to be introducing FMOD audio support. We’ve also improved memory quite a bit and finally got some subsurface scattering rendering on plant leaves. As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url] or send them in to support@endnightgame.com [h1][u] Version 0.08b Changelog:[/u] [/h1] [list] [*]FMOD audio support added. [*]New tree fall and break apart sound effects! fall sound will now play until tree connects with terrain [*]New ambient sound effects mix and implementation [*]New improved footstep sounds. Running footsteps sounds added. Sand and water depth footsteps. Carpet sounds when in plane [*]Raccoons can now climb trees [*]New art added, cave explorer bloated [*]New art for red plane axe [*]New art for crafted timed bomb [*]Massively optimized 3d roots model [*]Improved collision on gazebo and added in grass cutting to prefab [*]Fixed missing collision on spiked defence structure [*]Fixed small shelter and gazebo collision not blocking enemy vision [*]Energy now drains faster when carrying logs (and faster still if carrying two logs) [*]Added bloom option to graphics menu (turning off will improve GPU performance on slower cards) [*]Fixed overbright small uncuttable plant [*]Items now spin around as upgrade are applied! [*]Fixed issue where new upgrades wouldn’t appear after loading a saved game [*]Fixed timing issues with lighter and walkman stash anims (items would disappear before the hand was off screen) [*]Big sapling is now cuttable and collision no longer blocks player movement [*]Fixed music in plane sequence off by a few seconds [*]Optimized deer model [*]Attack improvements : less chance of double swinging when attacking ground with axe. Axe attack at ground will switch to forward attack if player looks up whilst attacking. [*]Fixed bug where flare gun would stop working after you put it away/load game [*]Fixed body parts rolling (only decapitated heads will roll now) [*]Fixed some player stats not being set on load save game (lizard armor, hunger etc) [*]Fixed fish cooking instantly on drying rack [*]Improved collision on custom wall piece with window (you can now shoot arrows through window) [*]Fixed bug where you could fall through ocean or lake onto dry ground below [*]Improved lake swim zones [*]Skinny enemy unique animations added! [*]Improved physics on small rocks thrown [*]Fixed (hopefully) player thrown into air after chopping dead enemy up [*]Fixed sprung rabbit traps not resettable after loading a game [*]Thrown rocks and tennis balls can now be used to distract enemies. Hitting trees with items will cause noise that enemies can hear. [*]Thrown flares will now attract enemies to them, and improved feel of throw [*]Cliffs and large rocks will now block building structures instead of letting you build the items underneath them [*]Fixed small cabin door and custom wall door getting stuck in terrain [*]Axe added to blocked cave room [*]Fixed bug that was stopping raft from being buildable via book [*]Fixed bug where cut trees were not saved the first time you saved/loaded a game [*]Fixed bug with escape key if pressed once in building mode [*]Fixed bug where selecting tree houses in book multiple times without actually building them could break building other items [*]Fixed suitcases around plane not having working pickups on loading a saved game [*]Rabbits should now be saved in rabbit cages on save/load [*]Rabbits/raccoons will not disappear from traps if player moves far away [*]Poison will no longer take away armor, only health [*]Added low memory option to graphics menu - will be on by default if 32bit windows or if you have under 4gigs of ram. Will limit/turn off some of the effects to keep memory down. [*]Improved memory usage and performance of skin shading. Introduced new skin wrap textures to control where skin is more translucent. [*]Fixed missing audio on weapon fire [*]Increased length fire stays on some weapons [*]Fixed missing sound effect on eating meds [*]More informative text about leaves in inventory [*]Increased amount of impact upgrades have on weapons [*]Tweaked how and when combat/stress music plays [*]Main menu audio now plays throughout loading of game [*]Fixed pedometer being slow to open and close [*]Fire weapons will no longer be lit when lighting a regular fire [*]Disabled player inventory and game pausing if player is dead [*]Fixed garden not working with seeds [*]Collected seeds are now visible in inventory [*]Fixed bug where you couldn't cut aloe vera plant [*]Simple leaf sub surface scattering added! [*]Improved motion blur performance on enemies and creatures [*]Music volume now has it’s own slider in options menu [*]Cassette tapes are now pickups and have unique names/info in inventory. Search caves and other areas to find them. [*]Closing inventory now removes items from crafting cog [*]Fixed gui messages and icons appearing over pause menu and fixed red cross appearing on load screen [*]Added option to return to title screen from pause menu [*]Simplified bomb building to use any amount of coins [*]Texture and animation memory improvements [*]Left hand does not play block animation if using non-stick weapon [*]Longer damage trigger added to enemies to fix player ducking from attacks cheat [*]Fixed issues with enemies sometimes standing back up instantly if struck [*]Fixed issue where enemies would sometimes stand in one place forever [*]Less bunching up on turtles [/list] Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date, start a new save game.