Improved enemy pacing and world population (along with some small bug fixes and performance enhancements) As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url] or send them in to support@endnightgame.com [h1][u] Version 0.06B Changelog:[/u] [/h1] [list] [*]New spawning system for enemies, better world population, better pacing and progression over time [*]A.i has more chance to venture to expected areas (ie cannibal villages) [*]Optimized sky light occlusion performance [*]Fixed fog showing through ocean water [*]Improved ssao! [*]New camping prop added [*]Fixed birds getting faster and faster over time [*]Improved ocean sound effects [*]Improved Bow and arrow sound effects [*]Fixed yacht lod bug where it would vanish for some players [*]Added sound effects to timmy dragged away scene [*]New improved cave drips and cave wind sound effects [*]Fixed some dynamic objects flying up in air on spawning (boxes, suitcases) [*]Fixed bug where skinny enemies would switch to default shading when injured [*]Cave ambient track added [*]Enemy combat theme/suspense themes added (rough) [*]Lowered (4x) damage and speed of arms and legs when used as weapons [*]New first class passenger model added [*]Skinny woman made blood less shiny [*]Fixed bug with inventory light at night being too bright [*]Balance tweaks : Increased fall damage, lowered how much health meds heal you [*]Turtles can now be killed by repeatedly hitting shell (although hitting them in head is much quicker) [*]Fixed brightness of standing fire (same as regular fire now) [*]Fixed fire stick enemy too bright [/list]