The-Forest.png


Huddled tightly in the ill-light of a dying fire, you reflect on the last few days. You've hunted, scavenged, survived, and, of course, run terrified from cannabalistic mutants. "Well," you think, "at least their weren't any sharks." That's when you see the patch list for The Forest's first alpha update. Atop a feature list that also contains a simple raft and decreased turtle health, sits a single word: "Sharks."

In addition to the swimming predators, The Forest v0.2 brings a range of performance improvements and bug fixes. It's a broad range of changes that make for a great first step in the continued development of the game.

For more on The Forest, check out Andy's alpha review.

You'll find the full changelist below.

New features and tweaks:


Sharks
Simple raft now buildable via book (No Sail yet!)
Walls can now snap to form floors and roofs (experimental, can defy gravity)
New surprise item added to yacht
When being knocked out for first time you will now wake up in a random cave
Lowered fall damage amount
Birds can be killed with fire
Stamina recharge now takes longer
You can now block attacks with the red plane axe by holding down right mouse button
Timmy taken scene a little more dramatic, better lighting, sparks
Lowered intensity and range of fire light
Lowered health on turtle
Improved fish movement
Increased range of lighter
Enemies will drag downed friends out of danger again
Females will sometimes freak out at dying family members


Performance:


Improved load times
Reduced stutter
Overall performance increases
Big memory optimizations, should help crashing on some pc s
Improved cave wall memory usage
Dropped sticks and rocks are now pooled and shouldn t increase memory over time
Optimized hud rendering (10% faster on cpu)


World:


Improved lake water swim zones
Ocean swim zones now correctly rise and fall with tide
Underwater visuals improved
Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain
Fixed super deep ponds that could kill players by falling into them
Small old boat collision added
Plane exterior collision added
Improved balance on some grass textures (less bright)
Lowered top heavy pine tree to be easier to cut
Lots of small material/texture tweaks
Sunset/sunrise made brighter
Beach cave entrances made bigger and easier to enter
Improved world collision in some areas
Improved low resolution mountain textures
Improved terrain rendering and missing specular
improved cave lighting and details (caves 4,5)


Bugs:


Fixed countdown timer not taking different time zones into account
Fixed some spelling mistakes in tutorials and in survival book
Fixed shelter on fire spawning infinite logs
Fixed bug where day count was 1 more than it should be
Fixed issue where sticks,rocks and logs needed could go to -1
Fixed not switching back to default weapon after holding lizard, rabbit or fish
Fixed player not colliding with things tagged Prop
Fixed light leaking into parts of some caves
Fixed bug where you couldn t cook multiple times on same campfire
Fixed spear being able to cut down trees
Fixed ponds flickering at certain distances
Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)
Fixed log holder not saving logs on load/save
Fixed twinberries not having eat icon and having wrong leaf texture
Fixed bloody tables in cave not being cut out of nav mesh
Fixed lizard and rabbit skin triggers not being connected to ragdoll body
Removed extra set of teeth and eyes appearing behind Timmy
Chopping dead bodies no longer results in player flying into the air
Animals no longer spawn multiple copies if on fire
Cannibals shouldn t run underwater or follow player out to the boat (they might run a little bit into water however)
Fixed some bushes missing vertex colors when cut
Fixed birds landing in sky, improved bird a.i. and performance