Hey Everyone, Here’s our first big update! This week we’ve worked on a mixture of new features, bug fixes and optimization. Please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url] or send them in to support@endnightgame.com. [h1]Version 0.02 Changelog (Saved games from 0.01 won’t work with this version) New features and gameplay tweaks:[/h1] [list] [*] Sharks [*] Simple raft now buildable via book (No Sail yet!) [*] Walls can now snap to form floors and roofs (experimental, can defy gravity) [*] New suprise item added to yacht [*] When being knocked out for first time you will now wake up in a random cave [*] Lowered fall damage amount [*] Birds can be killed with fire [*] Stamina recharge now takes longer [*] You can now block attacks with the red plane axe by holding down right mouse button [*] Timmy taken scene a little more dramatic, better lighting, sparks [*] Lowered intensity and range of fire light [*] Lowered health on turtle [*] Improved fish movement [*] Increased range of lighter [*] Enemies will drag downed friends out of danger again [*] Females will sometimes freak out at dying family members [/list] [h1]Performance:[/h1] [list] [*] Improved load times [*] Reduced stutter [*] Overall performance increases [*] Big memory optimizations, should help crashing on some pc’s [*] Improved cave wall memory usage [*] Dropped sticks and rocks are now pooled and shouldn’t increase memory over time [*] Optimized hud rendering (10% faster on cpu) [/list] [h1]World:[/h1] [list] [*] Improved lake water swim zones [*] Ocean swim zones now correctly rise and fall with tide [*] Underwater visuals improved [*] Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain [*] Fixed super deep ponds that could kill players by falling into them [*] Small old boat collision added [*] Plane exterior collision added [*] Improved balance on some grass textures (less bright) [*] Lowered top heavy pine tree to be easier to cut [*] Lots of small material/texture tweaks [*] Sunset/sunrise made brighter [*] Beach cave entrances made bigger and easier to enter [*] Improved world collision in some areas [*] Improved low resolution mountain textures [*] Improved terrain rendering and missing specular [*] improved cave lighting and details (caves 4,5) [/list] [h1]Bugs: [/h1] [list] [*] Fixed countdown timer not taking different time zones into account [*] Fixed some spelling mistakes in tutorials and in survival book [*] Fixed shelter on fire spawning infinite logs [*] Fixed bug where day count was 1 more than it should be [*] Fixed issue where sticks,rocks and logs needed could go to -1 [*] Fixed not switching back to default weapon after holding lizard, rabbit or fish [*] Fixed player not colliding with things tagged ‘Prop’ [*] Fixed light leaking into parts of some caves [*] Fixed bug where you couldn’t cook multiple times on same campfire [*] Fixed spear being able to cut down trees [*] Fixed ponds flickering at certain distances [*] Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon) [*] Fixed log holder not saving logs on load/save [*] Fixed twinberries not having eat icon and having wrong leaf texture [*] Fixed bloody tables in cave not being cut out of nav mesh [*] Fixed lizard and rabbit skin triggers not being connected to ragdoll body [*] Removed extra set of teeth and eyes appearing behind Timmy [*] Chopping dead bodies no longer results in player flying into the air [*] Animals no longer spawn multiple copies if on fire [*] Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however) [*] Fixed some bushes missing vertex colors when cut [*] Fixed birds landing in sky, improved bird a.i. and performance [/list]