Sharks, rafts, roofs and bug fixes - v0.02
Author: Dishmink,
published 10 years ago,
Hey Everyone,
Here’s our first big update! This week we’ve worked on a mixture of new features, bug fixes and optimization.
Please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url] or send them in to support@endnightgame.com.
[h1]Version 0.02 Changelog (Saved games from 0.01 won’t work with this version)
New features and gameplay tweaks:[/h1]
[list]
[*] Sharks
[*] Simple raft now buildable via book (No Sail yet!)
[*] Walls can now snap to form floors and roofs (experimental, can defy gravity)
[*] New suprise item added to yacht
[*] When being knocked out for first time you will now wake up in a random cave
[*] Lowered fall damage amount
[*] Birds can be killed with fire
[*] Stamina recharge now takes longer
[*] You can now block attacks with the red plane axe by holding down right mouse button
[*] Timmy taken scene a little more dramatic, better lighting, sparks
[*] Lowered intensity and range of fire light
[*] Lowered health on turtle
[*] Improved fish movement
[*] Increased range of lighter
[*] Enemies will drag downed friends out of danger again
[*] Females will sometimes freak out at dying family members
[/list]
[h1]Performance:[/h1]
[list]
[*] Improved load times
[*] Reduced stutter
[*] Overall performance increases
[*] Big memory optimizations, should help crashing on some pc’s
[*] Improved cave wall memory usage
[*] Dropped sticks and rocks are now pooled and shouldn’t increase memory over time
[*] Optimized hud rendering (10% faster on cpu)
[/list]
[h1]World:[/h1]
[list]
[*] Improved lake water swim zones
[*] Ocean swim zones now correctly rise and fall with tide
[*] Underwater visuals improved
[*] Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain
[*] Fixed super deep ponds that could kill players by falling into them
[*] Small old boat collision added
[*] Plane exterior collision added
[*] Improved balance on some grass textures (less bright)
[*] Lowered top heavy pine tree to be easier to cut
[*] Lots of small material/texture tweaks
[*] Sunset/sunrise made brighter
[*] Beach cave entrances made bigger and easier to enter
[*] Improved world collision in some areas
[*] Improved low resolution mountain textures
[*] Improved terrain rendering and missing specular
[*] improved cave lighting and details (caves 4,5)
[/list]
[h1]Bugs: [/h1]
[list]
[*] Fixed countdown timer not taking different time zones into account
[*] Fixed some spelling mistakes in tutorials and in survival book
[*] Fixed shelter on fire spawning infinite logs
[*] Fixed bug where day count was 1 more than it should be
[*] Fixed issue where sticks,rocks and logs needed could go to -1
[*] Fixed not switching back to default weapon after holding lizard, rabbit or fish
[*] Fixed player not colliding with things tagged ‘Prop’
[*] Fixed light leaking into parts of some caves
[*] Fixed bug where you couldn’t cook multiple times on same campfire
[*] Fixed spear being able to cut down trees
[*] Fixed ponds flickering at certain distances
[*] Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)
[*] Fixed log holder not saving logs on load/save
[*] Fixed twinberries not having eat icon and having wrong leaf texture
[*] Fixed bloody tables in cave not being cut out of nav mesh
[*] Fixed lizard and rabbit skin triggers not being connected to ragdoll body
[*] Removed extra set of teeth and eyes appearing behind Timmy
[*] Chopping dead bodies no longer results in player flying into the air
[*] Animals no longer spawn multiple copies if on fire
[*] Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however)
[*] Fixed some bushes missing vertex colors when cut
[*] Fixed birds landing in sky, improved bird a.i. and performance
[/list]