Peaceful mode, player head, house boat, inventory saving fixed, better sound effects, new surprise item and more. - v0.03
Author: Dishmink,
published 10 years ago,
Hey Everyone,
Here’s our second major patch adding some new features, and fixing a bunch more bugs. We’ve also finally added a player head!!
As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url] or send them in to support@endnightgame.com.
[h1]Version 0.03 Changelog:
Features/improvements:[/h1]
[List]
[*]No enemies mode! Type “veganmode” on title screen to activate (without the “”)
[*]Player head added! And held items now correctly cast shadows
[*]New suprise item added to plane
[*]Yacht location is now random
[*]Bats now correctly fly out of cave entrances
[*]Partially built structures are now saved
[*]Fixed water not accumulating on terrain when raining
[*]Cassette player can now be turned off by clicking it a second time if it’s already playing
[*]Log Cabin now has a floor, a door with hinge and a sleeping/saving spot
[*]Birds will now land on window ledge of your built log cabin
[*]Molotov will extinguish if in contact with water
[*]Improved sunset/sunrise lighting
[*]Two new effigies buildable, simple head on stick and arms pointing to sky
[*]House boat buildable (Warning : buggy!! - especially with sharks. Also, may sink)
[*]Stick marker added to custom building, quickly build yourself waypoints
[*]Coral and seaweed added under water (rough)
[*]New buildable item : Stick holder
[*]Inventory can now carry 1 additional stick (to make shelter construction easier)
[*]Small texture tweaks/improvements
[*]Shadow distance increased for High and mid settings
[*]Improved motion blur on held items
[*]Hanging rope pick ups added to deep in caves
[*]New cave lighting prop: Laptop
[*]11 new filmic inspired grade options added to graphic options menu
[*]Bench now buildable via book section ‘Furniture’
[*]Single bat prefab added to parts of caves
[*]Improved lilypad pop-in
[*]Med pickups now go direct to inventory instead of being eaten on pickup
[/list]
[h1]Sounds:[/h1]
[List]
[*]Improved cannibal village track implementation
[*]‘Lake’ track added to Geese Lake
[*]Bash pass at all ambient sound implementation, better transitions, better positioning, fall off and ranges
[*]Thunder and rain sounds randomized
[*]Cave audio pass, adding reverb and echo, better balancing
[*]Underwater sound filter added
[*]Water footsteps sounds now play when you walk into water
[/list]
[h1]Performance:[/h1]
[List]
[*]More memory optimizations should improve stability
[*]Lowered memory usage further if 32bit windows is detected, should fix crash on opening if less than 4gbs of usable memory is available (note: 4gb usable is still recommended)
[/list]
[h1]Bugs:[/h1]
[List]
[*]Head no longer pokes through collision!
[*]Fixed some items missing from inventory when game was loaded
[*]Fixed collision where you could wall walk out of plane
[*]Fixed can’t carry more raw fish message that would appear when you had too many rocks.
[*]Fixed pond covered in logs
[*]Fixed left hand held conflicts between lighter, torch walkman etc
[*]Removed gleam on inventory coins and flares
[*]Fixed floating garden
[*]Fixed leaf vertex colors on small leaf hut
[*]Fixed flare gun falling through yacht
[*]Fixed log going to -1 if you died whilst holding a log
[*]Fixed small effigy construction shader being too faint
[*]Removed grass cutting from opening inventory (was causing crashes on some pc’s)
[/list]