Hey Everyone, Here’s our second major patch adding some new features, and fixing a bunch more bugs. We’ve also finally added a player head!! As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/]Discussions area of the Community Hub [/url] or send them in to support@endnightgame.com. [h1]Version 0.03 Changelog: Features/improvements:[/h1] [List] [*]No enemies mode! Type “veganmode” on title screen to activate (without the “”) [*]Player head added! And held items now correctly cast shadows [*]New suprise item added to plane [*]Yacht location is now random [*]Bats now correctly fly out of cave entrances [*]Partially built structures are now saved [*]Fixed water not accumulating on terrain when raining [*]Cassette player can now be turned off by clicking it a second time if it’s already playing [*]Log Cabin now has a floor, a door with hinge and a sleeping/saving spot [*]Birds will now land on window ledge of your built log cabin [*]Molotov will extinguish if in contact with water [*]Improved sunset/sunrise lighting [*]Two new effigies buildable, simple head on stick and arms pointing to sky [*]House boat buildable (Warning : buggy!! - especially with sharks. Also, may sink) [*]Stick marker added to custom building, quickly build yourself waypoints [*]Coral and seaweed added under water (rough) [*]New buildable item : Stick holder [*]Inventory can now carry 1 additional stick (to make shelter construction easier) [*]Small texture tweaks/improvements [*]Shadow distance increased for High and mid settings [*]Improved motion blur on held items [*]Hanging rope pick ups added to deep in caves [*]New cave lighting prop: Laptop [*]11 new filmic inspired grade options added to graphic options menu [*]Bench now buildable via book section ‘Furniture’ [*]Single bat prefab added to parts of caves [*]Improved lilypad pop-in [*]Med pickups now go direct to inventory instead of being eaten on pickup [/list] [h1]Sounds:[/h1] [List] [*]Improved cannibal village track implementation [*]‘Lake’ track added to Geese Lake [*]Bash pass at all ambient sound implementation, better transitions, better positioning, fall off and ranges [*]Thunder and rain sounds randomized [*]Cave audio pass, adding reverb and echo, better balancing [*]Underwater sound filter added [*]Water footsteps sounds now play when you walk into water [/list] [h1]Performance:[/h1] [List] [*]More memory optimizations should improve stability [*]Lowered memory usage further if 32bit windows is detected, should fix crash on opening if less than 4gbs of usable memory is available (note: 4gb usable is still recommended) [/list] [h1]Bugs:[/h1] [List] [*]Head no longer pokes through collision! [*]Fixed some items missing from inventory when game was loaded [*]Fixed collision where you could wall walk out of plane [*]Fixed can’t carry more raw fish message that would appear when you had too many rocks. [*]Fixed pond covered in logs [*]Fixed left hand held conflicts between lighter, torch walkman etc [*]Removed gleam on inventory coins and flares [*]Fixed floating garden [*]Fixed leaf vertex colors on small leaf hut [*]Fixed flare gun falling through yacht [*]Fixed log going to -1 if you died whilst holding a log [*]Fixed small effigy construction shader being too faint [*]Removed grass cutting from opening inventory (was causing crashes on some pc’s) [/list]