Hey Everyone, Here’s our latest patch focusing on expanding crafting and improving our lighting and visuals. By popular request we have also added a bow and arrow! Check below for a full list of changes and additions. As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/discussions/]Discussions area of the Community Hub [/url] or send them in to support@endnightgame.com [h1][u] Version 0.05 Changelog:[/u] [/h1] [list] [*]New craftable item added: Bow (Stick plus cloth plus rope) [*]New craftable item added : Arrows (Stick plus 5 feathers) [*]New craftable item added: Fire torch (Cloth plus Stick) [*]New craftable item added : Medicine (Aloe plant plus Marigold flower) [*]Fixed staircase built scale being different from ghost scale [*]Fixed hunting shelter built scale being different from ghost scale [*]Fixed enemies not playing correct death animation [*]Enemies no longer get stuck jumping down from trees [*]Enemies will dodge around close trees more often, less instances of getting stuck on trunks [*]Fixed(removed) weirdly shaped weeds [*]Fixed rusty axe duplication bug [*]Fixed yellow axe not appearing in inventory [*]Lower sound effect tree breaking notification [*]Fixed bug where you could throw multiple tennis balls at once [*]Added support for more resolutions [*]Parry no longer affects burn/poison and other damage to player [*]Carry log animation added to player [*]Improved enemy collision detection with built walls and structures [*]Enemy vision is now properly blocked by player built structures [*]‘check bloody arms’ animation can be cancelled by other actions more reliably [*]Fixed enemies sometimes getting stuck and walking backwards forever [*]New 3d models added, first class passengers * 2 [*]Fixed rope not appearing in inventory when collected [*]Added new female texture and hair variations [*]Fixed glitch in cave where players could fall through ground [*]New cave prop added : Mining hat with light [*]Fixed some pathfinding issues in animals and mutants [*]Fixed lit fires blocking enemy vision causing weird AI behaviour [*]Enemies should set themselves on fire less often [*]Fixed an issue where enemies would get stuck on spot while climbing trees [*]Fixed counter attacks of cannibals sometimes not registering [*]Fixed missing turtles on main beach [*]Fixed enemies getting stuck in trees [*]Fixed enemies freezing upright after being shot with flare gun or burnt [*]Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half [*]Stick holder now holds 20 sticks! [*]New cannibal village art added: Blankets, drying racks [*]Rabbits and lizards will navigate around trees and rocks better [*]Distorted mutants can now be killed with flare gun/fire [*]Improved bloom [*]Adaptive photographic tonemapper added [*]Fires now drain slightly faster [*]Improved sunlight settings [*]Motion blur now takes into account HDR [*]Improved foliage lighting [*]Improved water shader, more refraction as depth increases, more accurate sky reflections [*]Raised player fire damage amount [*]Rope pick ups added to some cannibal villages [*]Pedometer now shows outside temperature [*]Logs should no longer fall through rocks [*]Fixed plane seats vanishing on loading save game [*]Made feathers brighter, made batteries brighter (easier to see in inventory) [*]You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each) [*]Fixed plane crash crazy motion blur bug [*]Marigold and AloeVera now get stored in backpack when picked up [*]Texture resolution option added to options menu (start options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards. [*]Fixed issues with taking bombs from inventory [*]Birds now spawn feathers when killed [*]Day counter now starts at 0 from when you first wake up in plane [*]Improved cave items/layout and lighting [*]Fixed lizards & birds vanishing when close to edge of screen [*]Rainbow will be forced off now if night time [*]Tweaked rain chance settings [*]Enemies will now push past bloody table instead of getting stuck [*]Fixed dead bodies spawning too many chunks when chopped up [*]Fixed some missing sound effects, improved night time sound effects [/list] Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date start a new save game every couple versions.