Craftable bow, arrows, medicine and improved visuals
Author: Dishmink,
published 10 years ago,
Hey Everyone,
Here’s our latest patch focusing on expanding crafting and improving our lighting and visuals. By popular request we have also added a bow and arrow! Check below for a full list of changes and additions.
As always, please continue to post your bug reports and feedback in the [url=http://steamcommunity.com/app/242760/discussions/]Discussions area of the Community Hub [/url] or send them in to support@endnightgame.com
[h1][u] Version 0.05 Changelog:[/u] [/h1]
[list]
[*]New craftable item added: Bow (Stick plus cloth plus rope)
[*]New craftable item added : Arrows (Stick plus 5 feathers)
[*]New craftable item added: Fire torch (Cloth plus Stick)
[*]New craftable item added : Medicine (Aloe plant plus Marigold flower)
[*]Fixed staircase built scale being different from ghost scale
[*]Fixed hunting shelter built scale being different from ghost scale
[*]Fixed enemies not playing correct death animation
[*]Enemies no longer get stuck jumping down from trees
[*]Enemies will dodge around close trees more often, less instances of getting stuck on trunks
[*]Fixed(removed) weirdly shaped weeds
[*]Fixed rusty axe duplication bug
[*]Fixed yellow axe not appearing in inventory
[*]Lower sound effect tree breaking notification
[*]Fixed bug where you could throw multiple tennis balls at once
[*]Added support for more resolutions
[*]Parry no longer affects burn/poison and other damage to player
[*]Carry log animation added to player
[*]Improved enemy collision detection with built walls and structures
[*]Enemy vision is now properly blocked by player built structures
[*]‘check bloody arms’ animation can be cancelled by other actions more reliably
[*]Fixed enemies sometimes getting stuck and walking backwards forever
[*]New 3d models added, first class passengers * 2
[*]Fixed rope not appearing in inventory when collected
[*]Added new female texture and hair variations
[*]Fixed glitch in cave where players could fall through ground
[*]New cave prop added : Mining hat with light
[*]Fixed some pathfinding issues in animals and mutants
[*]Fixed lit fires blocking enemy vision causing weird AI behaviour
[*]Enemies should set themselves on fire less often
[*]Fixed an issue where enemies would get stuck on spot while climbing trees
[*]Fixed counter attacks of cannibals sometimes not registering
[*]Fixed missing turtles on main beach
[*]Fixed enemies getting stuck in trees
[*]Fixed enemies freezing upright after being shot with flare gun or burnt
[*]Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half
[*]Stick holder now holds 20 sticks!
[*]New cannibal village art added: Blankets, drying racks
[*]Rabbits and lizards will navigate around trees and rocks better
[*]Distorted mutants can now be killed with flare gun/fire
[*]Improved bloom
[*]Adaptive photographic tonemapper added
[*]Fires now drain slightly faster
[*]Improved sunlight settings
[*]Motion blur now takes into account HDR
[*]Improved foliage lighting
[*]Improved water shader, more refraction as depth increases, more accurate sky reflections
[*]Raised player fire damage amount
[*]Rope pick ups added to some cannibal villages
[*]Pedometer now shows outside temperature
[*]Logs should no longer fall through rocks
[*]Fixed plane seats vanishing on loading save game
[*]Made feathers brighter, made batteries brighter (easier to see in inventory)
[*]You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)
[*]Fixed plane crash crazy motion blur bug
[*]Marigold and AloeVera now get stored in backpack when picked up
[*]Texture resolution option added to options menu (start options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards.
[*]Fixed issues with taking bombs from inventory
[*]Birds now spawn feathers when killed
[*]Day counter now starts at 0 from when you first wake up in plane
[*]Improved cave items/layout and lighting
[*]Fixed lizards & birds vanishing when close to edge of screen
[*]Rainbow will be forced off now if night time
[*]Tweaked rain chance settings
[*]Enemies will now push past bloody table instead of getting stuck
[*]Fixed dead bodies spawning too many chunks when chopped up
[*]Fixed some missing sound effects, improved night time sound effects
[/list]
Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date start a new save game every couple versions.