[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9313356/b62fcd55abf9e2ea82f440ac09c1ab4cbd613cf9.png[/img] Our 5th section (final) development progress is going well, but still it is too early to test the result. We decided to focus on horizontal level development. It is mean that we develop level from the beginning till the end of the iteration. From the empty state till the fully playable state. By this our main development is going more smoothly and that is also a good motivation during this protracted state in which we trying to get from the early access to the full release. At the current moment first location in the static geometry worked out well. During our next step we will take more attention on events and lightening, that will allow us to let you try 5th section beginning part. In the current update we added little bit new things in the previous sections, optimization little bit improved and we corrected doing few problems that our community told us about. At those things early access is a good thing because it helps to improve our game before the full release. [list] [*] We improved save system. Now you can check date and time of the save file. Thanks to the [b]DocCovington[/b] for the helping to make it released. [*] We wrote small save system manual: https://steamcommunity.com/sharedfiles/filedetails/?id=1342867355 [*] Source of lighting that cast a shadow is optimized. [*] Range of shadow rendering is optimized (for any graphic level). [*] Model of the main character is improved, now all we need is to integrate it. [*] Many small events have been added. [*] Different small improvements. [*] Also, we want to thank streamer [b]Misanna[/b] because she helped us to find and fix many in game problems. [/list] In the next update we are planning to integrate main character’s model and improve some of his animation, and to add more small events. Stay tuned!