[img]https://clan.cloudflare.steamstatic.com/images//44539871/31dab55b5a3e23c92016b85a69199006fa6cf397.png[/img] [h1]Crackpots version 0.8.1.0 is now live![/h1] This is a relatively substantial update that fixes several issues and even adds a couple of new features. Most importantly, you can now change the difficulty of the story mode, perfect if you're having trouble with a specific battle, or are simply looking for additional challenge! The Normal setting is equivalent to previous versions of the Story Mode, while the other two settings were adapted from it by making the CPU values easier or harder. An important change was made to gameplay that makes it much easier to go down platforms while using either the Tap or Hybrid settings. Dropping from platforms should feel a lot smoother than ever before, but we'll be paying close attention in case we made it *too* easy. Let us know if you're now dropping from platforms accidentally and we'll make further tweaks to the system! [h2]New Features[/h2] [list] [*] Added a difficulty selector for Story Mode: Easy, Normal and Hard settings are now available! [*] Online Lobbies now asks players to confirm the controller they'd like to use. A shortcut has also been added that allows you to reassign the active controller without having to leave the lobby. [/list] [h2]General[/h2] [list] [*] Going down platforms is now much easier when using the Tap (default) or Hybrid settings. [*] Ultimates can no longer be cast while striking a stun bullet. [*] You can now only join lobbies created in the same game version you're playing in. [*] Fixed an issue that prevented profile controls from being set properly on Single Player modes. [*] Fixed an issue that sometimes caused keyboard controls from incorrectly reverting to the original values. [*] Fixed an issue when playing with more than 2 players where the wrong amount of characters would sometimes show up at the victory screen. [*] Fixed an issue where an additional character would show up at the victory screen when playing with a spectator. [*] Fixed an issue where the "Lobby Type" option wasn't properly defining the lobby type. [*] Fixed an issue where typing in the chat would fail to block certain shortcuts from triggering, causing the player to do unintended actions on menus. [*] Fixed a bug that sometimes caused a fatal error when accepting a lobby invitation. [/list] [h2]Characters[/h2] [list] [*] Breezedemus now won't lose his powerups when using Grace of the Hurricane. [*] Mothilda's Fleeting Barrier VFX now covers the entire vertical space of larger stages, matching it's actual hitbox more accurately. [*] Fixed a bug that caused Breezedemus to maintain the speed upgrade forever if the Speed Wings ran out during Grace of the Hurricane. [*] Fixed a bug where Moranna would fail to freeze certain bullets in online matches, resulting in desyncs. [/list] [h2]Stages[/h2] [list] [*] The hit-stop effect of the piñata and the ball in Stargazing Spire and Vigorous Venue is now consistent on every strike. [/list] [h2]Story Mode[/h2] [list] [*] Fixed the issue of the camera failing to center on Breezedemus on the final duel in Rigel's Story Mode [*] Cleaned up some minor typos in certain dialogues. [/list]