Patch Notes for unstable update 0.4.0-unstable.1
Author: saiwun,
published 5 months ago,
Hi everyone! Here are the patch notes for the latest update.
[h1]Major Features[/h1]
[h2]Automation improvements[/h2]
[h3]Splitters and mergers[/h3]
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[*] We are continuing our improvements to automation with the first pair of splitters and mergers:
[*] 3-Way Alternating Splitter & 3-Way Alternating Merger
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[*] Throughput alternates in sequence between available outputs
[*] The throughput order goes counterclockwise, starting on the output to the right of the unique input/output.
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[*] These are craftable from the Workbench.
[*] The throughput of conduits has been rebalanced in preparation for high bandwidth conduits (coming soon).
[*] There are also more splitters and mergers on the way!
[/list][/list][/list][h3]Conduits[/h3]
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[*] There is a brand new visual treatment for conduits
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[*] They have a new pulsing effect indicating when an item has been transferred.
[*] They have a new model that should make them more readable. We're are really interested in your feedback on them.
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[/list][h2]Prospector guide[/h2]
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[*] The Galactic Survey Organisation (GSO) have managed to patch through their Prospector Guide to aid in all new interplanetary missions
[*] We have added the Prospector Guide (help menu) which can be accessed through the pause menu.
[*] There are a select few pages there for now, but we will be adding more to this in future updates to help new prospectors find their way around the various mechanics and systems in TerraTech Worlds.
[*] Is there a guide page that you think is sorely needed? Let us know!
[/list][h2]Skins[/h2]
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[*] Customise your Tech and structure blocks with the ability to set skins and then edit their colours and patterns for specific blocks and groups of blocks.
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[*] We will not be selling any skins during Early Access.
[*] We will be adding lots of new skins (to join our existing roster) which will be unlockable through play in future updates.
[*] The existing TerraTech OG skins will no longer be selectable, but snapshots of Techs using these skins will remain until the next update, at which point they'll revert to using default skin.
[*]Additionally, we’ve updated the default colour of structure blocks to yellow, so when you jump into your game, you’ll see your buildings will be a bright new yellow hue. You can change back to the same shade of orange in just a couple of clicks though, if you prefer the old orange colour scheme!
[*]if you want to find out more info on how to do that, check out [url=https://store.steampowered.com/news/app/2313330/view/6489204638525547234]our Skins Dev Diary here[/url].
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[/list][h1]Minor Features[/h1]
[h2]Storm force winds[/h2]
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[*] Your Tech will now be affected by the direction of the wind during a storm.
[*] Trying to drive into the wind will greatly decrease your speed.
[*] Heavier Techs will be able to mitigate strong winds.
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[*] Wind will become more important in future updates when we introduce the desert biome and when we introduce boat Blocks beyond that.
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[/list][h2]Tutorial Update[/h2]
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[*] The tutorial now works in multiplayer.
[*] We have fixed a number of issues which make it more stable overall.
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[h1]Blocks[/h1]
[h2]Cosmetic structure Blocks[/h2]
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[*] We have added a large amount of cosmetic structure Blocks which are available to craft from the workbench.
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[*] Small, Medium and Large Concrete Foundation
[*] Concrete Pillar and Concrete Pillar Top
[*] Curved Wall and Curved Half Wall
[*] Curved Hemisphere and Curved Hemisphere Inside Corner
[*] Small and Medium Sloped Corner
[*] Quarter Loop, Curved Support and Support Beam
[*] Wedge Platform
[*] Small and Large Buttress
[*] Sloped Wall, Sloped Corner and Sloped Inverted Corner
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[/list][h2]New Wheels[/h2]
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Some BIG wheels are now available which should help with Tech ground clearance and building/supporting much larger Techs. The enemy population have been modified to include these new wheels.
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Huge Armoured Wheel
Large Shifted Wheel
5M Transit Wheel
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[/list][h1]Game balancing[/h1]
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[*] Increased the health of all shield projector Blocks from 300 health to 600.
[*] Tech yard storage changed to 400 Block storage and Tech yard storage expansion expanded to 400 additional Blocks.
[*] You can now craft Light ammo on the Centurion and CRAB XL cabs.
[*] Added amplify modifier to antenna Block.
[*] Air control has been enabled. You must let up on a movement key for this to work. When in the air for long distances you can gain some control over how your Tech lands.
[*] Swamp mini-boss has been rebalanced.
[*] We have added some more crate locations around the planet.
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[h1]Bug Fixes[/h1]
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[*] We have fixed the strange graphical water glitch that players were experiencing when firing heavy weapons near a body of water.
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