Dev Diary: How Your Feedback is Shaping TerraTech Worlds
Author: Cassie @ Payload,
published 8 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44238226/68a150658b8d1a6a6a4895f42e62adfb55a17b0f.png[/img]
The TerraTech Worlds demo may be over, but we’re starting down the road to Early Access, which is arguably an even more exciting path, one filled with devilish bugs to squish and delicious new ideas to uncover. Thank you so much to all of you for playing throughout the two weeks that the demo was live!
As we continue our journey towards Early Access, we wanted to show you some of the things we’ve been working on, based on your feedback from the demo: if you still have ideas or suggestions that you’re sick of crying out from rooftops to no avail, we’d recommend posting them either on [url=https://steamcommunity.com/app/2313330/discussions/]the Steam Discussions page[/url], or in one of the relevant channels [url=https://discord.gg/kFg7vsQJqf]on our TerraTech Worlds Discord![/url]
Here’s some of what we’ve been working on: [b]please note that everything we’re sharing here is very much work-in-development, and may change over the course of TerraTech Worlds’ development as we work towards Early Access. Everything shown below is not the final product![/b]
[h2]Claiming Rewards/Objectives Tab[/h2]
During the demo, we heard some feedback that some players were unsure where to claim their rewards from completing tasks, and some of you weren’t even aware that there were rewards to collect!
Based on this feedback, we’ve had a re-think about how rewards are claimed in TerraTech Worlds, and you’ll now claim task rewards from the "Objectives" tab whilst in your Tech Yard. The "Rewards" tab has been removed.
[h2]State Lights[/h2]
One thing we heard a lot of feedback on from the Next Fest demo was that some of you were confused about when machines were actually on/off, as well as in-use or not in-use (actively working to create ammo, refine resources etc).
To help signify these states a bit better, we’ve added these new ‘state’ lights, which will light up as different colours depending on the state of your structure(s).
[img]https://clan.cloudflare.steamstatic.com/images//44238226/59fb2949d68d05ecde88bc46a6d78288601de169.png[/img]
Here’s what all the different light colours mean:
[list]
[*]No light means that the structure is currently toggled off
[*]Red means that the structure is not generating and/or receiving power
[*]Yellow means that the structure is either Blocked (cannot output items into slots), Starved (does not have any item in its inputs) and/or that no recipe has been selected
[*]Green is good: it means that everything is working as intended and that your structure is doing whatever you set it up to do![/list]
[img]https://clan.cloudflare.steamstatic.com/images//44238226/c6eff5473295e42847d872f8dcf9fe65be2d4a7f.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44238226/ee0a017ef49a8f71ae3575a5e969ce18aa934c27.png[/img]
[h2]Key Bindings [/h2]
[img]https://clan.cloudflare.steamstatic.com/images//44238226/26d3461c67b1d8fcbb76c6ca36c64d535c7225a5.png[/img]
Whilst you were able to set mouse/key bindings for some elements of TerraTech Worlds during the demo, such as setting certain input bindings for tools like the Resource Laser or Tractor Beam, we received a lot of feedback from players that they’d like the opportunity to re-map all of the game’s controls to their own preferred settings.
This is something that we’re currently working on implementing for Early Access, and you can see a (very early!) version of what we’re putting together for you in the image above.
[h2]Audio Issue(s)[/h2]
Some TerraTech Worlds players were experiencing a bug which caused in-game audio (both music and SFX) to be completely absent when playing, which was happening regardless of which audio output(s) players were using.
We’ve now squished this bug so that in-game audio should be functional for all players: you’ll be able to hear the crashing waves and laser pew pews in all their glory during Early Access!
[h2]Always Online Bug[/h2]
Some of you were experiencing a bug which meant that, to play TerraTech Worlds, your device was requiring that you were connected to an online network at all times.
TerraTech Worlds is not intended to be an always-online experience, and we have worked to fix the issue which was causing this to be the case for some users.
[img]https://clan.cloudflare.steamstatic.com/images//44238226/8609e2e7c555d374998adc94324e215f5c5c29fc.png[/img]
That’s all for now: we’ll continue to keep you updated as we get closer and closer to Early Access, and we’ll keep looking at all of your comments and suggestions to help inform future versions of TerraTech Worlds.
Remember to Wishlist us over on the [url=https://store.steampowered.com/app/2313330/TerraTech_Worlds/]TerraTech Worlds Store Page [/url]to be notified about Early Access updates: see you soon!