Dev Diary - Combat Components
Author: Cassie @ Payload,
published 1 year ago,
Today we wanted to update you on some of what we’ve been working on for TerraTech Worlds, with a focus on combat!
Whilst you’re exploring new lands in TerraTech Worlds, you may encounter some aggressive non-player Techs who are looking to pick a fight. Being able to fire back and defend your Techs (and your honour!) can be an important part of exploring unknown planets, and today we wanted to show you some of the ways that you can choose to do that.
(As a reminder, all of this is work-in-progress development, and may be changed or removed in the final game!)
[h2]Combat Shield Projectors
[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//44238226/40e9e2ec0060272fdafc7b9eee1943a590b6cbe7.png[/img]
First up, we have the Combat Shield Projectors, which will help you defend your creations as you explore.
"Shield Projectors create an energy field that takes intercepted damage until exhausted," explains Payload 3D Artist Hatty, "Once attached to your Tech, they project a force field which aids in defending your Tech from damage during combat or any situation where you may need extra protection. There are a variety of shield projector blocks shapes and sizes available, making them a great addition to any Tech."
[img]https://clan.cloudflare.steamstatic.com/images//44238226/d36d004f3dbaaaf1b1989f99ab1e76fc98bba8f4.png[/img]
[h2]Missile Launchers
[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//44238226/94e92d7633df216d7da491ce71d572cc3b088a00.png[/img]
Payload Artist David W. explains how you'll be able to use Missile Launchers for long-range attacks:
"The 'Eagle' smart missile launcher is a powerful piece of military equipment designed to launch missiles, which are guided projectiles capable of delivering various types of precise payloads to a target. The design philosophy for this weapon was to keep it simple, whilst also communicating to the player what type of ammunition the gun used via the visible loading bay on the side of the model."
[h2]Combat Long Shot Gun[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//44238226/252f0edba6a334f23673c0efd8854148ce00b654.png[/img]
We can't talk about combat without mentioning the Long Boi: The Long Shot Gun!
"The Long Shot Gun is is a heavy artillery weapon designed to fire large-calibre projectiles over significant distances with precision and accuracy," explains David, "this gun is designed to be more challenging for the player to use as it has a limited firing arc, forcing the player to have to manoeuvre their Tech to get the right shot."
[h2]Combat Dual Cannon[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//44238226/e6088b68b9afdea45fc06e98de723e49c603e8e2.png[/img]
And finally, we have the Dual Cannon, for when one cannon just isn't enough!
"The dual barrelled T12 lacks the firing speed of previous models but makes up for this by putting two high speed, heavy projectiles down range with each fire," explains David, "when designing this gun, the goal was to make it look as menacing and powerful as possible."
So there you go, we hope you enjoyed looking at a few of the ways in which you’ll be able to attack and defend in TerraTech Worlds: we’ll be back soon with more game updates!