As we gear up for our appearance at the [url=https://www.brasilgameshow.com.br/indie/]Brasil Game Show[/url], we've been working on a couple new features and bug fixes. If you have any comments or feedback, or just wanna chat, join us in our [url=https://discord.com/invite/a46pRTd64u]Discord[/url]! [h3]New Reward System[/h3] We've changed up how equipment drops are handled. Now, you can select between 3 options of gear whenever you open a chest, to let you have a little more control over your runs. After selecting an item, your old one will still be accessible too, if you want to give it to your friends or companion. [h3]Controller Adjustments[/h3] After some feedback that the game wasn't too great to play on controllers, we've gone back and changed that control scheme a bit. Mainly, we added aim assist to controllers, which has improved the gameplay by a lot. Also, you now passively aim in the same direction you're walking! So there's less need to use a claw grip. [h3]Boss Changes[/h3] We went back and changed how some of the tower knight's attacks work: they should flow better into each other, and be more predictable as well. Should be less buggy too. [h3]Singleplayer Pause[/h3] Pretty self-explanatory. If you're playing singleplayer, pressing Escape or Start will now pause the game. [h3]The Rest™️[/h3] Besides the usual bug fixes, we've added some quality of life features, such as saving which companion you've selected so that you don't need to re-select them on every run. There's also some new environment art, with rooms having proper floors now.