[h1]Patch Notes - v1.0.6 - Steam[/h1] [h2]22.08.2024[/h2] Scallywag Arcade are excited to share the news that patch 1.0.6 is releasing for Taskmaster VR! This patch primarily focuses on addressing a number of remaining issues identified by our community, as well as helping prepare for upcoming game updates. Some of the highlights of this patch include; [list] [*] Fixes to a number of Steam achievements that were not firing correctly. [*] The addition of a trophy cabinet! [*] Improved and optimised graphics. [*] Bug fixes and minor task balance changes. [*] And more! [/list] We have plenty more improvements to make, and we encourage further feedback as we move into our next phase of development support - thank you! [h2]Game-wide Updates[/h2] [h3]New Feature - The Trophy Cabinet[/h3] [list] [*] A trophy cabinet has been added to the hub! [*] Collect and display up to four unique trophies, based on your final score in Series Play. [/list] [h3]Achievements[/h3] [list] [*] ‘Not Quite Gold’ should now unlock properly on Steam. [*] ‘A Smashing Time’ should now unlock properly on Steam. [*] ‘A Treat For The Taskmaster’ should now unlock properly on Steam. [*] ‘Taskmaster and Commander’ and ‘Up For More Tasks?’ have been temporarily removed pending future updates to Creative Mode. Watch this space! [/list] [h3]Audio[/h3] [list] [*] New dialogue lines have been added for Greg and Alex throughout the game. [*] Removed even more awkward silences between Greg and Alex, improving their relationship. [*] Greg will now correctly muse on what we have learnt today at the end of Episode 1. [*] New ambient SFX in the Dome. One for the real domeheads out there. [*] Improved collision sound effects on knives, for the worrying amount of you trying to cut everything. This is a family show! [*] New unique SFX for a large number of items, including but not limited to the Fish Slice, Lava Lamp, Boom Box and First Aid Kit. [*] Lots of other minor SFX improvements, throughout various areas and menus of the game. [/list] [h3]GUI[/h3] [list] [*] Optimisation and compression of 2D assets resulting in improved visual clarity and performance gains. I don’t have a joke for this one. [/list] [h2]OTHER STUFF![/h2] [h3]Known Issues[/h3] As with any major update, we are aware of some lingering issues as a result of our changes that are being worked on for an upcoming patch/hotfix. In the interests of transparency, we have documented these below. [list] [*] Very rarely, the player's hands can desync from the controllers during scoring. We are investigating the cause, but this should not block gameplay progression. [*] Alex’s facial animation will sometimes not play as he is talking. This does not affect progression and is under investigation. [*] Certain plate colliders can occasionally have physics issues. We are investigating the cause. [*] Moving through doors when using teleport movement mechanics is slightly more labour intensive than intended - we are working on an update to the teleport mechanic to address this in the next update. [*] ‘Strike!’ achievement has been temporarily disabled, while we investigate a possible issue that can occur when unlocking this achievement. [/list]