Taskmaster VR Patch 1.0.6 - out now!
Author: niall,
published 2 months ago,
[h1]Patch Notes - v1.0.6 - Steam[/h1]
[h2]22.08.2024[/h2]
Scallywag Arcade are excited to share the news that patch 1.0.6 is releasing for Taskmaster VR! This patch primarily focuses on addressing a number of remaining issues identified by our community, as well as helping prepare for upcoming game updates. Some of the highlights of this patch include;
[list]
[*] Fixes to a number of Steam achievements that were not firing correctly.
[*] The addition of a trophy cabinet!
[*] Improved and optimised graphics.
[*] Bug fixes and minor task balance changes.
[*] And more!
[/list]
We have plenty more improvements to make, and we encourage further feedback as we move into our next phase of development support - thank you!
[h2]Game-wide Updates[/h2]
[h3]New Feature - The Trophy Cabinet[/h3]
[list]
[*] A trophy cabinet has been added to the hub!
[*] Collect and display up to four unique trophies, based on your final score in Series Play.
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[h3]Achievements[/h3]
[list]
[*] ‘Not Quite Gold’ should now unlock properly on Steam.
[*] ‘A Smashing Time’ should now unlock properly on Steam.
[*] ‘A Treat For The Taskmaster’ should now unlock properly on Steam.
[*] ‘Taskmaster and Commander’ and ‘Up For More Tasks?’ have been temporarily removed pending future updates to Creative Mode. Watch this space!
[/list]
[h3]Audio[/h3]
[list]
[*] New dialogue lines have been added for Greg and Alex throughout the game.
[*] Removed even more awkward silences between Greg and Alex, improving their relationship.
[*] Greg will now correctly muse on what we have learnt today at the end of Episode 1.
[*] New ambient SFX in the Dome. One for the real domeheads out there.
[*] Improved collision sound effects on knives, for the worrying amount of you trying to cut everything. This is a family show!
[*] New unique SFX for a large number of items, including but not limited to the Fish Slice, Lava Lamp, Boom Box and First Aid Kit.
[*] Lots of other minor SFX improvements, throughout various areas and menus of the game.
[/list]
[h3]GUI[/h3]
[list]
[*] Optimisation and compression of 2D assets resulting in improved visual clarity and performance gains. I don’t have a joke for this one.
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[h2]OTHER STUFF![/h2]
[h3]Known Issues[/h3]
As with any major update, we are aware of some lingering issues as a result of our changes that are being worked on for an upcoming patch/hotfix. In the interests of transparency, we have documented these below.
[list]
[*] Very rarely, the player's hands can desync from the controllers during scoring. We are investigating the cause, but this should not block gameplay progression.
[*] Alex’s facial animation will sometimes not play as he is talking. This does not affect progression and is under investigation.
[*] Certain plate colliders can occasionally have physics issues. We are investigating the cause.
[*] Moving through doors when using teleport movement mechanics is slightly more labour intensive than intended - we are working on an update to the teleport mechanic to address this in the next update.
[*] ‘Strike!’ achievement has been temporarily disabled, while we investigate a possible issue that can occur when unlocking this achievement.
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