[h1]Patch Notes - v1.0.5 - Steam[/h1] [h2]25.07.2024[/h2] Scallywag Arcade are excited to share the news that patch 1.0.5 is releasing for Taskmaster VR! This first patch primarily focuses on addressing the display issues reported by some of our players, but also brings bug fixes, balance changes, and quality of life improvements to the table. [list] [*] A major overhaul of render pipelines, resulting in significant improvements to performance across all areas of the game. [*] Initial adjustments to in-game physics stability. [*] Balance passes across all tasks, improving how tasks are scored by Greg, alongside a number of mechanical changes to improve the player experience. [*] Improved and optimised graphical assets to address issues some players were having with “blurry” GUI. [*] And much more! [/list] We’re not finished yet, but we believe this patch will help those affected by the reported issues play the game as intended. We have plenty more improvements to make, and we encourage further feedback as we move into our next phase of development support - thank you! [h2]Game-wide Updates[/h2] [h3]Performance & Display[/h3] [list] [*] Optimised occlusion settings to improve performance. [*] Doors in House now automatically close over time, in order to allow for occlusion portal functionality, providing a significant increase in performance. [*] Introduced more aggressive LOD-culling in certain house locations to reduce known framerate spikes. [*] Improved physics solver iterations for more performant and stable physics. [*] Widespread improvements to object LODs. [*] Improvements to character models that reduce the number of active skinned meshes in a scene, improving performance. [*] Modified character visemes for more natural and performant facial animation. [*] Improved keyframe animation compression. [*] Some alpha textures are converted to mesh in order to improve performance. [*] Dropping the task letter will no longer result in framerate spikes. [*] Fixed a memory leak with line renderers. [*] Some transparent shaders were replaced with additive transparency, improving performance in key locations. [*] Fixed some lighting artefacts, and rebaked lighting + occlusion to be more performant. [*] Audience members are now less demanding on performance. [*] Updated and improved backend toolsets and SDKs to improve runtime performance. [*] Loads of small scale performance improvements across the whole game. [/list] [h3]General Gameplay[/h3] [list] [*] Adjusted colliders of all “container” objects across the game to make carrying things more accurate and performant. [*] Rattling drawers will no longer cause their contents to explode. [*] Updated player body collisions to no longer collide with grabbable or dynamic objects unless necessary to a task. This should improve manipulation of large objects. [*] Minor modifications to throwing objects. [*] Performance improvements when using polaroid camera [*] Can no longer skip past important “trigger zones” using the teleport movement when Backstage. [*] Switching hands while a task card is opening will no longer cause the opening animation to pause. [*] Breakable objects will no longer destroy other breakable objects they are touching. [*] Anything with a hinge joint will now behave itself. [*] Kitchen layout has been adjusted slightly. [*] Video instructions in backstage tutorial made clearer. [*] A large number of minor updates to scoring and task clarity. [*] Alex blows his whistle at the end of tasks more consistently. [/list] [h3]Audio[/h3] [list] [*] Added some missing audience reactions. [*] Added some missing dialogue lines. [*] Improvements to adaptive music during tasks. [*] Fixed a bug where voiceover dialogue would repeat itself. [*] Audio Ambience zones have been expanded depending on player position. [*] A large number of SFX improvements on object collisions. [*] Removed awkward silences between Greg and Alex [*] SFX improvements to Grabbable Fork, Knife, Spoon, Table Spoon, Tea Spoon and Grape Scissors [/list] [h3]GUI[/h3] [list] [*] Improved compression of graphical assets in order to increase fidelity and reduce instances of “blurry” UI. [*] Image optimisation on multiple 2D sprites [*] Improved drop shadow on logos. [*] Adjustments to text position to prevent clipping. [*] Improvements to zoom tool on in-game map. [*] Improved creative mode tablet UI icons. [*] Minor in-game credits updates. [*] Vignette adjustment settings now display correctly when vignette is turned on. [*] Taskmaster Seal graphic showing in stereo has been removed. [*] Fixed an issue where buttons in the menu would occasionally become non-responsive. [*] Settings menu can no longer override the map when it is open. [*] Mipmapping improvements [/list] [h3]Localisation[/h3] [list] [*] Adjustments to textbox sizes to account for various localisations, particularly German. [*] Some areas of missing localisation have been restored. [*] Multiple minor improvements to line breaks in localised text. [/list] [h3]Other Stuff[/h3] [list] [*] Removed visible interaction lines from non-interactive UI elements. [*] Turning via the controller is now possible during studio scoring. [*] Moved global respawn position for lost items to the Ollie statue. [*] Improvements to physics object behaviour when a task ends (no more glitching stuff back to the studio with you!) [*] Improvements and stability fixes for the "End Task" buzzer. [*] Performance improvements to letter opening. [*] Fixed an issue where the player would move vertically when unpausing the game. [*] Alex will now announce time remaining at key moments. [*] Fixed an issue where snap turning while holding certain objects would rotate other objects at random. [*] Improvements to alignment of breakable objects on destruction. [*] Some missing materials restored. [*] Alex will now change his socks more often. [*] Optimised the caravan mesh and material. Also planted some lovely flowers in the window box. [*] Garage door now closes correctly. [*] Mike’s absolute casserole optimised. Mikes Optimised Casserole. [*] Toy thrones no longer weigh the same as full size ones. [*] Cleaned up the large number of crisps that someone had left around the house. [*] Fixed a number of hand poses on specific objects. [*] Adjusted the “ghost hands” effect to be more subtle. [/list] [h2]Task-Specific Updates[/h2] [h3]Chimp’s First Day at the Deli Shop[/h3] [list] [*] Start position of Spatulas changed [*] Pre-task interaction restrictions edited. [*] Smoke appears when an item is cooked, to aid in visual communication. [*] “Cooked” threshold has been reduced - it is now easier to tell when an item is cooked, but players will need to react faster to avoid burning. [*] Added indicator to show when a plate/sandwich has been recognised by Alex. [*] Significant changes to scoring in this task. [*] Improvements to sandwich construction logic. [*] Opening the fridge too quickly will no longer cause the food to attack the player. [/list] [h3]Just Feed the Dog Some Watermelon[/h3] [list] [*] It is now easier to identify suspicious watermelons. [*] Phone box glass material has been made transparent. [*] Improvements to item weight and mass to aid with melon destruction. [*] Reduced number of melon groups. [*] Updates to garage map, showing melon locations more accurately. [*] Destroying a bathtub full of watermelons will no longer result in framerate drops. [*] Melon randomiser is now more random. [*] Invincible Melons should no longer appear. [*] Removed the dog bowl from the caravan. Greg felt Alex was being a little too obtuse with this little red herring, and he was punished accordingly. [/list] [h3]Artistic Flat Mate[/h3] [list] [*] Exit to dome blocked. [*] Large numbers of post-it notes should no longer affect performance negatively. [/list] [h3]Panicking Neglectful Parent[/h3] [list] [*] Better handling of the allowed/non-allowed items. [*] Added dialogue if an item is too large. [*] Solved an issue with task specific framerate spikes, particularly when breaking pinatas. [*] Swear jar will no longer bounce off invisible walls, and can once again be added to the pinata. [*] Pinatas no longer violently explode when shot with an arrow. [/list] [h3]Making an Omelette, Are we?[/h3] [list] [*] Egg on Egg violence has been reduced. [*] Using snap turn no longer breaks the Egg Table. [/list] [h3]Quixotic Bathtime[/h3] [list] [*] Vacuum Cleaner can now be used and contributes to score. [*] Fixed colliders around rock. [*] Added particle effects when bubbles pop. [/list] [h3]Tropical Skittles[/h3] [list] [*] Fixed an issue with floating bowling pins. [*] Once a melon is thrown, it stays thrown. No more using the force to take it back. [*] Melon dispenser will no longer choke on particularly large melons. [/list] [h3]Conscientious Hooligan[/h3] [list] [*] The box can no longer be grabbed or touched. [*] Dropping the task letter should no longer cause framerate spikes. [/list] [h3]Prosaic Mission Force[/h3] [list] [*] Door slam mini task is easier to trigger. [*] Puppet kiss mini task is easier to trigger. [*] Collision zone for saluting tweaked to account for more global military standards. [*] Added poster near dome with a crouch reminder. [*] Clairvoyant Players can no longer answer the phone before it rings. [*] Fixed shaking duck [*] A comb is now considered a brush. [*] Clearer phone dialogue. [*] Improvements to how the player answers the phone, which should feel more natural. [/list] [h3]Who Needs Smartphones[/h3] [list] [*] Task ends correctly when all times have been spoken by Greg. [*] Issue with incorrect timer display solved. [/list] [h3]Dietary Intervention[/h3] [list] [*] Shopping Trolley controller has been replaced and brought in line with the Bin Robot Controller from Shonky Buck Rogers Sommelier [*] Trolleys should no longer arrive from platform 9 and three quarters. [*] Alex has replaced his contact lenses, and will now be able to spot fruit more easily, making scoring on this task a lot fairer. [/list] [h3]Lovely Eggy Eggy Eggy[/h3] [list] [*] Task specific framerate spikes have been reduced. [*] Alex is now slightly more strict on what “touching” an object entails. [*] Flight case physics and collider adjusted. [/list] [h3]Park Keeper[/h3] [list] [*] Particularly skillful players should no longer experience framerate spikes from carrying too many ducks on their cymbals. [/list] [h3]Shonky Buck Rogers Sommelier [/h3] [list] [*] Improvements to playpen collisions. [*] Alex tablet replaced with Alex walkie talkie. [/list] [h3]Creative Mode[/h3] [list] [*] Item limit has been adjusted. [*] Breakable Greg Statue no longer disappears on impact. [*] Lightbox no longer spawns without the letter A. [*] Icon for safety glasses improved. [*] Tomatoes can now be smashed correctly. [*] Vases no longer change colour on breakage. [*] Creative-mode specific collision issues with grass have been solved. [*] Breakable plate now breaks. [*] Object icons and 3D models now more accurately reflect each other. [*] Soap, razor and men’s cologne bottles now spawn correctly. [/list] [h2]OTHER STUFF![/h2] [h3]Known Issues[/h3] As with any major update, we are aware of some lingering issues as a result of our changes that are being worked on for the next patch/hotfix. In the interests of transparency, we have documented these below. [list] [*] Very rarely, the player's hands can desync from the controllers. We are investigating the cause, but restarting the task should fix this if it occurs. [*] Alex’s facial animation will sometimes not play as he is talking. This does not affect progression and is under investigation. [*] Certain plate colliders can occasionally have physics issues. We are investigating the cause. [*] Moving through doors when using teleport movement mechanics is slightly more labour intensive than intended - we are working on an update to the teleport mechanic to address this in the next update. [*] Certain achievements are not firing as intended. We are investigating the cause and are looking to solve this in a hotfix. [/list]