[h1]Hey everyone, we’re back with another update for SunnySide![/h1] As we mentioned in the last update, we have now pivoted to bi-weekly updates, as it provides us with more time to work on bigger features, tackle more time consuming bugs, and do more testing on performance. We’re pretty happy with the bundle of changes for this update and we’d like to start by highlighting some of the biggest ones. [h2]Animal Selling[/h2] Thanks to your amazing feedback in the community polls channel on our [url=https://discord.gg/sunnyside]Discord Server[/url], we have now implemented Animal Selling! This is a whole new system that not only allows you to sell your unwanted animals, but it also uses a dedicated formula to calculate how much an animal will be worth based on their living conditions, happiness, and overall love meter. [img]https://clan.cloudflare.steamstatic.com/images//41423874/e767471dd9ca6bf5acc7c4cd3f14339f5cd47218.gif[/img] This change will make SunnySide’s Ranching systema lot more robust, and you can now even focus solely on that “career path” as your form of income in-game. Based on your choice in the Discord Community poll, the animal selling interface can be accessed through the Animal Companion app. Simply toggle Sell mode and the game will display an estimated value for the animal, which updates in real time. You can then set an animal to be sold, but you will have until the end of the day to cancel the process if you change your mind. The next day, animals which were set to be sold will disappear, their slots in a coop or sleeping spot will open, and you’ll see money in your pocket! [h2]New Crafting Recipes at the Crafting Table/Build Station[/h2] We have added a number of new crafting recipes which can be found in the Crafting interface inside either the Crafting Table or Build Station. These items, some of which are level locked, will provide a more smooth and enjoyable experience especially for players at the later stages of their playthrough. [img]https://clan.cloudflare.steamstatic.com/images//41423874/45fb7fac9111bc65f03af575252b9cb929686f16.gif[/img] We will continue to balance the requirements as well as work on potentially adding more ways for you to utilize the crafting system. [h2]New Storage Customizations[/h2] We know storage and inventory management can be a big portion of the day-to-day loop in SunnySide, and we have seen how meticulous some of you are with your boxes of items! Honestly, it’s very impressive, and to give you all more tools to customize your storages we have implemented changing the color tag and icon of storages to make things easier to find at a glance. [img]https://clan.cloudflare.steamstatic.com/images//41423874/0d23c460f2f35f992c233ed2c19d809519863b9c.gif[/img] Simply open a storage interface, and inside you should be able to change the color and icon of the storage container. Keep in mind that this does not apply to the global cache, vendor drop points or cave caches, and only works for whatever storage you can build on your farm. [h2]Food Crafting Balancing[/h2] We heard your feedback on the excessive amount of time foodcrafting can take. Before this update, the time for a food crafting recipe would be calculated based on the amount of output you select. So if a 1x Soy sauce would take 30 mins to be done, 4 of them would take 2 hours. We have changed how this calculation is done and it is no longer a one-to-one multiplier. [img]https://clan.cloudflare.steamstatic.com/images//41423874/d2f49b71ac9101ce9c2a4789cc3e0d0cb10724ad.gif[/img] We now use increments which means the time will only be multiplied once a threshold is reached. This, from the beta feedback, seems to be a much more preferred method of calculating the time and should allow you to do much more with less food crafting equipment in the same amount of time! [h1]Let’s take a look at what else the team has worked on this week:[/h1] [h2]Farm Animals & Pets[/h2] [list] [*] Animals no longer try to seek your attention when you're far away from them (in a different farm for example). [*] Animal shearing and milking stations now only grab animals from the farm the player is at. [/list] [h2]Progression and Skill Tree[/h2] [list] [*] Fixed an inconsistency with the amount of resources trees drop when cut, especially when used alongside its related skills. [*] The skill "Farmer" should no longer affect the last stage of a crop, causing it to wither the next day. [/list] [h2]Shops and Vendors[/h2] [list] [*] Fixed an issue to the vendors, where you could purchase more than 100 items if you exceeded the amount. [*] Subsequently, to ensure an enjoyable experience for all post this fix, we've bumped the max item purchase to 300 items. [*] You can now add 10, 100 or 300 items to your cart from a vendor's item list. This is currently only implemented for Items in vendor shops and we'll look into a similar solution for services in future updates. [/list] [img]https://clan.cloudflare.steamstatic.com/images//41423874/708575239a7f626c1e19fa6c4f26a70c287950b9.gif[/img] [h2]Phone and UI[/h2] [list] [*] The currently tracked quest is now highlighted in the journal app. [*] You can now untrack quests, this will also hide it from your HUD. Simply re-click on a tracked quest to toggle it off. [*] The black phone screen after using certain apps such as SunnySeed should no longer appear. [/list] [h2]Caves[/h2] [list] [*] Using an Ofuda in battle no longer removes all the instances of that card. [/list] [h2]Social System[/h2] [list] [*] Fixed an issue with Lucy's dating cutscenes. [*] "Tend the Animals" activity at Reed Estate hangout is now accessible during correct time of day. [/list] [h2]Build Mode[/h2] [list] [*] Fixed an inconsistency with Build Mode where sometimes the rotations degrees would not persist between items. [*] All buildable sittable surfaces such as chairs and sofas now correctly attach to the building they're built on when moving buildings around. [*] When drawing paths or walls, if the path cannot be placed (if it exceeds the buildable area) instead of the game canceling the placement of the whole path/wall, it now gives you an error "Cannot place path/wall" without discarding your process of drawing. [*] Time now pauses when using a food crafting machine. [*] There are now pre-placed building stations on all farms besides farm 1. You can find each one inside the large open sheds and they need to be built. [*] When loading a save, placed blueprints should now show up more reliably. [/list] [h2]Farming & Cooking[/h2] [list] [*] Compost bins now give you the correct type of fertilizer. [*] All unlocked food crafting recipes now appear in food crafting machines all the time, consistently. [*] Food Crafting XP is more generous now. [*] Fixed an incorrect stage length for Japonica. [*] All crops now correctly fruit inside of a greenhouse regardless of season. [*] Greenhouses should work a lot more reliably now. [*] Simple syrup now acts as a sweetener in cooking recipes. [/list] [h2]General Bug Fixes & World Improvements[/h2] [list] [*] Vehicles no longer continue to move when opening the Map App or Journal App through hotkeys M and J. [*] The minimap will now dynamically zoom in and out as your speed changes. For example, when on a vehicle and going at high speed the mini map will zoom out to show you more of the map proportionate to your speed so you can navigate easier. [/list] [img]https://clan.cloudflare.steamstatic.com/images//41423874/a341e92eea744b118f0349a081736ec004cbe8c3.gif[/img] [list] [*] Improved the performance when sleeping, the visible hitch when loading the sleep screen should no longer appear. [*] You can now adjust the day length up to 60 mins instead of 30. [*] Adjustments to the rendering pipeline, which should provide improvements to performance across different machines. [*] Added a button to access the official community-run wiki in the Main Menu and Pause Menu. [/list] [b][i]Developer Tip of the Week: [/i][/b] Once you build irrigation pipes, you can activate them remotely through the “Utilities” app on your phone, and even set an auto schedule for every morning! All you need to do is activate the appropriate skill on the Skill Tree! The version number for this update is [b]1.17.0[/b], and is listed at the bottom-right of the screen in the main menu or while pausing the game. If your game is on that version, you’ve got the update! If Steam hasn't prompted you for an update, it is usually dispatched slowly to each region. If you'd like to force Steam to update the game, fully restart Steam (close it from your system tray or task manager). As always, we will continue to work on more optimisation, fixes and improvements as you all continue to play and enjoy SunnySide. Before we close this update, we wanted to take a moment to announce the [b]SunnySide Official Community-Run Wiki![/b] If you’re a longtime follower of SunnySide you might be familiar with our wiki on fandom. Our community-based wiki team decided to make a transition to wiki.gg a while back and now the transition has been completed. This is now the official wiki for SunnySide and the fandom wiki will no longer be maintained by our Discord Community. [h2][url=https://sunnyside.wiki.gg/]SunnySide Official Community-Run Wiki[/url][/h2] We have also added a link to the wiki in-game so you can access it easily in a pinch. If you’d like to get involved with the wiki, you can do so by joining our [url=https://discord.gg/sunnyside]Discord community[/url]! Keep in mind that the wiki is purely community driven and while we endorse and support it however we can, it is not managed nor maintained by us. Thank you so much for reading the patch notes! Thank you again for loving the game, for reporting issues to us, and for your continued patience! We’re committed to making SunnySide the best it can be! [b]See you in the next update![/b] [i]-The RainyGames Team[/i]