Hey everyone! First of all, we’d like to thank you all for playing the game and sharing your feedback and thoughts on the game. The server has been incredibly busy since the launch and while it’s amazing to see all the hype for the game, it’s also a lot of work to make sure all of you can enjoy the game as much as possible! With that in mind, we put this patch together with performance and major bug fixes in mind, mainly a major overhaul to the Buildmode. This update brings a lot of changes onto the game so starting over is recommended. You might be able to continue your save but it's not officially supported. [h2]Build System Overhaul[/h2] During the first week of alpha, we noticed a lot of difficulties with how the build system is structured. While what was in the initial version of the game wasn’t definitive (and still isn’t) we’ve overhauled the whole system to make it much easier for you all to build things around your farm. This overhaul allows you to deposit items inside blueprints via the drone as well as manually. This means building blueprints that are placed high up or are overlapping with other blueprints is much easier now. You also have an option to automatically fill the blueprint with all the items you currently have when you place the blueprint down. The newly added “Build Station”, located inside of the shed on the farm, allows you to access the crafting menu as well as the “Build Cache”. Build cache is essentially an endless inventory. Items placed inside the cache can then be pulled automatically into blueprints while placing them down or by depositing them using the drone. You can toggle “Auto Fill” and “Deposit From Inventory” on the build menu itself. Keep in mind that if “Deposit From Inventory” isn’t checked, the drone will only attempt to pull items from the build cache. Removing blueprints is now a lot easier as well, just activate deletion mode by clicking on the bulldozer icon. Following this, any blueprint or placed item will outline in red and will be deleted upon clicking. All of the materials that were used during the building of that blueprint will be automatically deposited into the build cache, allowing you to use them immediately to build something else. Lastly, we realised it’s impossible to tell what a blueprint needs without actually placing it down. To fix this, you can now see the requirements of a blueprint by simply hovering over them in the blueprint list. [h2]Graphics settings have been updated[/h2] We’ve adjusted a lot of setting in the engine and made a lot more options available to you guys. This means a lot of our players with lower-end PCs can now access the game. I will say though, while the game is now runnable on lower than minimum requirements, it is not supported officially by us. If you have problems with trees appearing as blobs, playing around with the settings should render them correctly. If you’re struggling to run the game, the most intensive graphical setting is the shadow quality. [h2]Minimap new POIs[/h2] We’ve added Kyle’s fishing shack and the Shinto shrine to the map and minimap so it’s easier to find. [h2]Fixes and Improvements:[/h2] [list] [*] Fixed an issue with the sell menu, where spamming the sell button would sell the item multiple times [*] The phone can no longer be opened while talking to an NPC [*] The game now saves a lot faster and it is indicated during the loading screen [*] Map panning speed increased and attached to the zoom level [*] The map can now be rotated via the right mouse button as well [*] Can no longer use tools while in air [*] Buildmode infoboxes now appear correctly [*] We noticed a lot of players were confused by what build items they had selected using the drone. We’ve added a hover box to the items to give you guys a 3D preview of the building/item as well as the name and description. [*] Buildmode now places buildings back correctly after the drone is recalled [*] Hose now has physics and extends with the player [*] Fixed a bug with Natalie having Katherine’s dialogue [*] Can no longer mantle or climb while the hose is active [*] Can no longer hold the hose action down when the hose is retracted [*] Shaking fruit trees will no longer push them into the ground [*] Dropped items such as fruits or sticks will always be picked up if your inventory isn’t full [*] Fixed an issue where shadow settings would get reset on every game launch [*] Helper widgets now disappear when the phone is open [*] Drone torch is now placed correctly [*] Drone camera now zooms [*] During buildmode, walls and fences do not collide with each other anymore for easier placement [*] Fixed an issue where opening certain menus would stop any other action [*] Can no longer pause the game while the tool wheel is open [*] NPCs awareness improved [*] Fixed an issue where names of storage boxes would get reset overnight [*] Removed the random default dialogue voices from the game [/list] As always, if you have any issues, please join our Discord server below: [url=https://discord.com/invite/sunnyside][img]https://clan.cloudflare.steamstatic.com/images//41423874/6d3f34014d4d4877b443c8cfcd88abd71e3f2ef6.png[/img][/url] [b][i]We hope you enjoy this update![/i][/b]