[h1]Hey everyone, it’s time for another SunnySide Patch!![/h1] We’d like to start by highlighting some big fixes we’ve implemented this week. Firstly a thank you to all of you who sent your save files over for an investigation into a separate issue that was causing long load times. We’ve made excellent progress on this issue and we’re happy to call it resolved, eliminating any known loading issues from the main menu or when sleeping. Another important fix addresses the visibility of save files from the main menu. Based on your reports, we discovered that, under certain conditions, not all save files were visible. Specifically, if you had a save in slot 1 and started a new game in slot 2 or 3, the game would sometimes incorrectly register the new save as slot 1. While this didn't immediately impact gameplay, it occasionally caused save files to disappear from the load screen. This issue has now been resolved for all new players and those who haven't encountered it yet, but we also wanted a fix for our current players experiencing this problem. To address this, the game now displays all saves with incorrect indexing underneath the five base save slots. This change also makes it easier to share save files, as newly added saves will always appear below the five slots. If you plan to modify the save folder (located at Documents>RainyGames>SunnySide), please ensure the game is open and at the main menu to prevent Steam Cloud from overriding your changes. If you had previously participated in an alpha version of SunnySide or one of the Playtest sessions from 2023, you might see some old save files pop up again. Please delete these saves using the delete button, as loading them can cause unexpected behaviour. [b]Let’s take a look at what else the team has worked on this week:[/b] [h2]Farm Animals & Pets[/h2] [list] [*] Animals should have an easier time accessing food/water stations. [*] Reduced small animal water usage. [*] Baby Swiss cows should now have the correct model and product and no longer turn into Jersey cows when growing. [*] Horses can now only be added to “Horse Bed” when purchasing. Subsequently, no other animals can be added to the “Horse Bed” other than horses. [*] Receiving the objective “Purchase a Horse from Riverside Ranch” now gives you the blueprint for a horse bed automatically. If you already have the objective, simply buy it from Hoshi Woodworks. [*] If you have problems completing the objective “Purchase a Horse from Riverside Ranch” ensure that you are adding the horse to a “Horse Bed” after this update! [/list] [h2]Progression and Skill Tree[/h2] [list] [*] The skill "Glinting Eye" should work properly now. [*] The skill "Botanist" now appears a lot more smoothly and is less visually intrusive. [*] Fixed empty requirements on a number of skills. [*] Fixed the duplicate skill “Friendly III” and switched it to the correct “Friendly II”. [/list] [h2]Shops and Vendors[/h2] [list] [*] Seasonal clothing shops and Debonaire should now sell the correct list of items. [/list] [h2]Phone and UI[/h2] [list] [*] You can now back out of the Ofuda purchasing menu using a controller. [*] The Omamori purchasing window should no longer get stuck on the screen occasionally. [*] The minimap now works properly when on vehicles. [*] You can now see the estimated value of a stack of items in certain inventories (storage boxes and player inventory for now). [*] Added a "tidy up" button to storage in the game. This is the first step in our inventory management quality of life features we're working on. This button will remove empty spaces in storage and put the items close to each other. As inventory management in general is a hefty task it'll take us a bit longer to implement all the features we have planned, but we wanted to add this small feature for this update. [/list] [h2]Caves[/h2] [list] [*] Ores should work a lot more reliably with the skill "Tungsten Arms". [*] Fishing in Ice Caves is now fixed. This was happening due to the Rainbow Trout and Smelt missing their inventory item references. As a result, these two types of fish are also now acquirable. [/list] [h2]Social System[/h2] [list] [*] Hanako and Blake duplicate removed from the Winter Decorations map. [*] Yukio story spoiler: [spoiler]Yukio's second house should no longer appear on the map app before she is moved out of her first house. Additionally, she should no longer invite you to her second house before she's moved.[/spoiler] [*] Fishing competition is now a lot more fair. [*] Kyle should now be present during the fishing competition (during Town Birthday) after the competition has started. To submit your fish for the competition just talk to him at the fishing competition site. [*] Fixed an incorrect string of dialogue for Mayumi, when if you invite her to a hangout and she suggests a location, it would instance display “MayumiMSG”. [/list] [h2]Buildmode[/h2] [list] [*] When depositing items into a placed blueprint, the game now automatically grabs relevant items from your cache as well as your inventory. [*] When placing down a blueprint, the requirements window now displays the amount in your cache as well as your inventory. [*] The “Rotation Degrees” will now stay consistent when selecting different items to build with and no longer reset when selecting a new blueprint to place. [*] You can now select and move animal sleeping spots that are placed on a ledge or are hovering in the air with ease. [/list] [h2]Farming & Cooking[/h2] [list] [*] Greenhouses should all work properly in preserving crops now. [*] Honeysuckle's leaves should no longer disappear during winter. [*] Pickled Fiddlehead Fern recipe is fixed. [*] Pickled Carrot recipe is fixed. [*] Chicory is now an annual that dies in the winter. [*] "Rice" cooking tag added to Short Grain and Long Grain Rice. (Malted Rice recipe should work now). [*] Apple Pie, Chicory tea, Chocolate Chip Cookie Dough, Peanut Butter Cookie Dough and Babka recipes fixed. [*] Sesame Oil and Sunflower Oil recipes fixed in the Canning Machine. [*] Walnuts can now be harvested properly. [*] All nut icons now use the correct icon version without the bowl. [/list] [h2]General Bug Fixes & World Improvements[/h2] [list] [*] Fixed a duplication bug with Cedar trees in the world. [*] Fixed a rotation problem that caused farm trees to start leaning over the longer the player played. All farm trees should now be upright. [*] Removed wreaths from Naka doors in winter. [/list] [h2]Developer Tip of the Week: [/h2] [i]Did you know that sitting at a zen spot or at any location (using the tool wheel) replenishes your energy in a pinch?[/i] The version number for this update is [b]1.16.0[/b], and is listed at the bottom-right of the screen in the main menu or while pausing the game. If your game is on that version, you’ve got the update! If Steam hasn't prompted you for an update, it is usually dispatched slowly to each region. If you'd like to force Steam to update the game, fully restart Steam (close it from your system tray or task manager). [h3]As always, we will continue to work on more optimisation, fixes and improvements as you all continue to play SunnySide. We will not be putting out an update next week, as we want a little more time for the next Patch to cook. [/h3] Thank you so much for reading the patch notes! Thank you again for loving the game, for reporting issues to us, and for your continued patience! We’re committed to making SunnySide the best it can be! See you in the next update! [i]-The RainyGames Team[/i]