[h1]Hey everyone, we’re back with another week of bug fixes and improvements![/h1] It’s been a busy week and we’ve managed to tackle a number of bugs, add a few quality-of-life improvements and make some tweaks to the balancing of certain aspects of the game. We heard your request for a [b]house earlier in the game[/b], and after a poll on our Discord community, we have added a whole new house to build mode. This starter house is unlocked alongside the tea-house which you can build as soon as you have your chat with Philip. If you’ve already finished the quest or seen the cutscene, the game will automatically add the new starter house blueprint to your drone’s Build Mode, so be sure to check it out! [img]https://clan.cloudflare.steamstatic.com/images//41423874/7fbeb13600f731a5c9eab3edc9cfd373c705223b.png[/img] [b]Let’s take a look at what else the team has worked on this week:[/b] [h2]Farm Animals & Pets[/h2] [list] [*] Fixed a few saving issues and collision issues with the Shearing Station. The Station should be much easier to grab in Build Mode as well. [*] Animals should no longer phase through walls to reach a feeding station. Please be sure to give them plenty of room around their feeders/waterers! Cats and dogs now need one meal/water per day. Also, a friendly note that some larger animals require food and water multiple times a day. [/list] [h2]Progression and Skilltree[/h2] [list] [*] When acquiring a skill at the skill tree the item is now correctly removed from your inventory. [/list] [h2]Shops and Vendors[/h2] [list] [*] Removed the shop rotation from Oak Tree Groceries (Sako's Shop). This is a temporary solution while we work on implementing a new form of shop rotation that players can actually enjoy. [*] Winter festival items now show up in your inventory correctly upon purchasing them. [*] Vendors' shop times should work more reliably now. [*] Post Office now opens and closes at correct times. [*] A programming rework of how animal purchasing works. Cancelling an animal purchasing window should no longer give you the animals as if you purchased them, it should also work a lot more consistently when purchasing animals in general. [*] The receipt on animal purchasing windows should no longer occasionally show 0 as the price of animals. This could subsequently also fix the issue of animals not showing up even though they were purchased. [*] Riverside Ranch now refreshes its stock of animals every day and at the start of a day, if loading a save. [*] Removed a few items from Sako's shop (Mostly things that can also be found in vending machines) [*] The Sale at Gabe's shop and Higashi Pet Rescue has ended. All animals now have normal pricing. [/list] [h2]Phone and UI[/h2] [list] [*] Lists such as Build Mode or SunnySeed should now work on all screen sizes. No more items cutting off at the edge or items not filling the whole space on ultrawide monitors. The game now automatically calculates how many items fit on your screen! [*] Splitting stack window slider is a lot more responsive on the mouse and keyboard now. More controller adjustments to come. [/list] [h2]Caves[/h2] [list] [*] Falling asleep in caves should now correctly save the progression in the caves. [*] The circular caches in Desert caves should now have proper content. [*] The sunken cache in Cave Level 2 now has a platform to make it accessible. [*] Missing Swimming volumes added to Cave levels 2 and 4. You should no longer get stuck in certain areas. [/list] [h2]Social System[/h2] [list] [*] Fixed the incorrect item request dialogue at the end of a hangout for a few NPCs. [*] Further reduced the frequency at which NPCs invite you to places. [*] NPCs should no longer invite you to hang out if a quest-related text message is active. [*] Rebalanced NPC Acts of Service item list. Fetch Quests should be a bit easier to complete now. [*] Implemented a small system that automatically gets rid of previously added empty fetch quests from NPCs. [/list] [h2]Buildmode[/h2] [list] [*] A whole new house blueprint! From this patch onwards, once you get the tea house blueprint from Philip you will also receive the blueprint for the "Shack". It's a small starter house that should help you build a homestead earlier than you could before. If you have already gone past this point in the game, the game should automatically give you this blueprint when you load. [*] All the doors on houses are no longer auto-close. This helps with Build Mode but also allows pets in and out of the house. [*] A major overhaul to wall/path drawing mechanic, the system will now try to mold the path to the landscape's slopes and dips. This is a pretty big change to the backend of the system but should provide a much more enjoyable experience in drawing walls/paths. [/list] [img]https://clan.cloudflare.steamstatic.com/images//41423874/024f9a9f024eb5fbc822805e83d455b0dbe6e35f.gif[/img] [list] [*] All the doors on houses, barns and greenhouses are no longer auto-close. All of these doors will now also save their state overnight so you don't need to reopen them if you've left them open. [*] The tea house now has doors on both sides, which should make it feel cozier and more homey. [/list] [h2]Farming & Cooking[/h2] [list] [*] Fixed the honey production for "Apple Blossom Honey" and "Mandarin Blossom Honey". [*] You can now see a crop's name above the watering icon if you stand close to it for 2.5 seconds. [*] Nerfed the percentage chance of raccoons stealing your crops. [*] Plants that are inside a greenhouse, now dry out and wither at a slower rate. [*] Fixed a number of incorrect names and descriptions on food recipes. [/list] [h2]General Bug Fixes & World Improvements[/h2] [list] [*] Changed the player's truck and scooter texture file to a unique texture file for easier modding. (For modders: The files are called T_Player_Truck and T_Player_Scooter). [*] Face details on character creator should work fine again. [*] Fixed a graphical issue with Bunching Bamboo during winter. [*] Snow should no longer fully cover certain ground types (mud, dirt) during snow. [*] Expanded blockers to Farm 4 area. (Stop trying to break in, you heathens ^_^ ) [*] Moved the floating fried chicken bucket to the appropriate map. (If you know, you know.) [/list] [h2]Developer Tip of the Week: [/h2] [i]Did you know that you can deposit items directly from your build cache into blueprints when using the drone?[/i] The version number for this update is [b]1.15.35[/b], and is listed at the bottom-right of the screen in the main menu or while pausing the game. If your game is on that version, you’ve got the update! If Steam hasn't prompted you for an update, it is usually dispatched slowly to each region. If you'd like to force Steam to update the game, fully restart Steam (close it from your system tray or task manager). [h3]As always, we will continue to work on more optimisation, fixes and improvements as you all continue to play SunnySide.[/h3] Thank you so much for reading the patch notes! Thank you again for loving the game, for reporting issues to us, and for your continued patience! We’re committed to make SunnySide the best it can be! [b]Oh, before we forget, we have a special message for you from SunnySeed:[/b] [h2]Greetings, Plant Aficionados![/h2] It is with unparalleled joy (and a sprinkle of fertilizer) that we share an exclusive treat with the members of our SunnySeed community. As the go-to hub for all things seed-related, where top-tier seeds are just a click away from your door, we’re giving you a reason to plant even more! Use the voucher code [u][b]U5RYS12S9N [/b][/u]on your next purchase through the SunnySeed app to get 25% off your basket! - Open the SunnySeed app. - Add the seeds you like to your basket (the more the merrier). - Apply the voucher code at checkout and watch the price drop. [img]https://clan.cloudflare.steamstatic.com/images//41423874/80582734e1a97c2f2e6444736d3dab76afaa51c1.png[/img] See you in the next update! [i]-The RainyGames Team[/i]