[h1]Hey everyone, it’s time for another patch![/h1] After last week’s focus on performance improvements, this week we wanted to spend more time focusing on bug fixing alongside the continued efforts on optimisation.. Before we get into the patchnotes, I wanted to highlight the biggest improvement. This boost to performance will be especially beneficial to players who have been playing the game for a while: From your reports on Steam and Discord, we are happy to say that [b]we were able to track down the super long and unusual load times of saves, and this issue is now resolved.[/b] We even made a system that cleans up your current saves you don’t lose any progress - here’s how you can clean your save if you’re experiencing load time issues: [olist] [*] Load your save, this might take longer than usual as the game will try to fix any errors and issues with your save. [*] Once the game loads, it should run normally. [*] Simply sleep so the game can save the "fixed" version of the world. [*] Return to main menu and load this new save, it should load fine now. [/olist] If you experience problems with the caves, I also suggest: [olist] [*] Visit every unlocked level of the caves at least once. [*] Go to sleep so the game can save. [*] This should cleanup the cave data as well, as they save separately. [/olist] As you can see, the system is designed so that it seamlessly fixes save issues as you continue to play. Simply playing the game in essence fixes the load time issues. This fix also takes care of the “game slowing down as you play” issue. [b]Now let’s take a look at what else the team has worked on this week:[/b] [h2]Farm Animals & Pets[/h2] [list] [*] White and Black Alpacas now drop the correct wool type. [*] Fixed a collision issue on baby animals which prevented some from being interactable and pettable, they should all be fine now. [*] Quails should now be able to easily leave their coop. [*] You can no longer pet, pickup or attach leads to animals that are sleeping. [*] Major overhaul of farm animals and pet systems and AI. [*] Rebalanced all animal food and water needs. Animals shouldn't be so thirsty anymore. [*] Improved the collision on large quail coop, you should be able to close and open the doors without issue. [*] Chickens should no longer get stuck in the underside of the large coop. [*] Black pigs should work like other pigs now. [*] Animals should now use their feed and water stations properly and not morph into each other. [/list] [h2]Progression and Skilltree[/h2] [olist] [*] The default sheep breed available at Riverside Ranch is now the Southdown (which is the one that gives you wool) [*] Updated the item requirement for the skill "Wool Worker I" which unlocks all sheep type. [*] Fixed a few incorrect descriptions on skills. (Manure Mania I & II) [*] You can now shear rabbits at the shearing station table! This was blocked previously because of a collision issue that stopped the player from being able to interact with the shearing table that is specifically made for rabbits. [/olist] [h2]Shops and Vendors[/h2] [list] [*] Fixed an item duplication exploit in the vendor sell menu, where if you press esc and confirm at the same time, you receive the money but also your item back. [*] Fixed an exploit with services and vendors, where if you added an item to the cart while having a service order that doesn't have its requirements fulfilled, you could order the service anyway. [*] Grow Bag and Babs Raised bed now appear in Ladybug shop correctly. [*] Purchasing a Grow Bag or Babs Raised Bed now unlocked appropriate blueprints. [*] Purchasing a small metal light from Ladybug now gives a lamp blueprint. [*] Can now sell appropriate items to Got Noodz, Saiyatek, and the Shady Seller [*] Deprecated pet bowl blueprints removed from Hoshi Woodworks Blueprints Shop Menu [/list] [h2]Phone and UI[/h2] [list] [*] Canceling out of the post office menu no longer blocks pausing. [*] KoiBeats song list when using the record player now has a scrollbar. [*] You can now back out of the record player using a controller. [*] You can now place the "Receiver Kit" item in the drone upgrade window without issue. [*] Placing a stack of drone upgrades into a slot no longer eats up all the items. [*] Picking a drone upgrade from its slot no longer gives you back multiples. [*] Speed upgrades to the drone should now work fine in the drone races. [*] To-do list is now scrollable using a controller. [*] The completed items should no longer appear in the to-do list tab on vendor menus. [/list] [h2]Caves[/h2] [list] [*] You can no longer escape boss battles using the hot key on a controller (LB/L1). [*] The logged Zant panel in battle planner now has a scroll box. [*] No more floating Cave Barrier Switches in Levels 3 or 5 [*] Moved the locations of some caches in Cave level 5 for easier access [*] Selecting "Return to SunnySide '' at the end of a boss battle loss screen should no longer continue to display the post-win cutscene as if the battle was completed. [*] Improved lighting on Cave Level 0 [*] Rock spawns and item drops rebalanced across all cave levels. [*] Gates for 3rd and 5th floors now require the correct gem to be activated. [*] Cache Decal lights now reflect the color of the stone needed to activate the cache properly. [*] You can now use the spacebar as well as E to execute commands in battle. [/list] [h2]Social System[/h2] [list] [*] The lock in point for Lucy's romance scene should now function normally. [/list] [h2]Buildmode[/h2] [list] [*] Large stone path should work fine now. [*] Selecting boundaries (paths, fences and small fences) is now much easier. You can select them or delete them easily even if they're slightly hovering above ground. [*] Pre-placed build blueprints (Vehicle shed, Bicycle rack, Tea house and buildstation) now disappear correctly from the to-do list app once built. [*] Destroying a storage (fridges, storage boxes, decorative storages) now puts all of its content into your global cache. [*] You can now close all barn doors. [*] The 3rd Modern Barn mode is now fixed. You can enter it fine and it aligns to the grid properly. If you had one placed down, you might have to move it slightly as it is a tad larger. [*] The sleeping bag model is now corrected. If you had already placed one down, you might need to rotate it now. [*] The "Select/Destroy Buildings" option is now disabled by default. You will need to select this option in build mode in order to select or destroy large buildings. This is a safety measure to prevent accidentally deleting buildings while decorating. [*] Updated and rebalanced the build requirements for beds. [*] Adjusted material requirements for a number of build items. More changes may come in the future. [*] Adjusted storage capacity of storage items (Including refrigerators). - You may need to destroy and rebuild the item for the change to take effect. [*] Adjusted prices for Modern Fridge and Retro Fridge/Freezer to more accurately reflect storage capacity [*] Large Grill and Propane Tank removed from item lists in vendor shops ( Items were cut and accidentally left in game) [*] New items from each build category added as default blueprints for BuildMode (Including tent, sleeping bag, lights, and many others). [/list] [h2]Farming & Cooking[/h2] [list] [*] Remote control of irrigation pipes now displays correctly in the utilities app after unlocking the skill for it. [*] Clay wall planters can now be correctly placed on walls and surfaces. [*] Raised beds and planters now work with irrigation pipes reliably. [*] Watering planters and raised beds is now easier. [*] Toothache plant item description now reflects the correct plot size needed for the plant. [*] Cinnamon, Adzuki Beans, and Dragon Fruit can now be harvested correctly. [*] Spinach salad now recognises the Nuts tag correctly. [*] Cucumber now has the vegetable tag. [*] Grilled Shabu items now have the correct cooking tag. [/list] [h2]General Bug Fixes & World Improvements[/h2] [list] [*] Adjustments to stack size of a lot of inventory items, namely food related items. [*] Adjustments to drone upgrade speeds as well as their prices. [*] A major improvement to snow coverage during snowy weather conditions, the paths around the world and your farm no longer get fully covered in thick layer of snow, where it is plantable. This should help with visibility during a snow. [*] Sako's garden now grows properly in all seasons [*] Got rid of that stupid plant blocking the door at the Field Lab [*] Small renovation to Field Lab register and counter space. [*] Moving the camera around using a controller while sitting no longer prompts the character to get up. [*][b] If DLSS isn't supported on a hardware, it'll now tick the off option by default.[/b] [i]DLSS was disabled on unsupported hardware anyways, but the highlight of the "performance" option, even though the row is greyed out, confused some players into thinking that DLSS was set on by default. Friendly reminder that DLSS is only supported on RTX graphics card from Nvidia (so 20 series and onwards).[/i] [/list] The version number for this update is [b]1.15.30[/b] at the bottom-right of the screen in the main menu or while pausing the game, if your game is on that version, you’ve got the update. If Steam hasn't prompted you for an update, it usually is dispatched via region slowly. If you'd like to force Steam to update the game, fully restart steam (close it from your system tray or task manager). As always, we will continue to work on more optimization, fixes and improvements as you all continue to play SunnySide. [h3]Thank you so much for reading, for loving the game, for reporting issues to us, and for your continued patience! We’re a very small team, and we’re doing our best <3[/h3] See you in the next update! [i]-The RainyGames Team[/i]