[h1]Hello SunnySide Fam![/h1] It has been an amazing week! Huge thank you to everyone who has downloaded, played, streamed, and wishlisted SunnySide over the last 7 days. You are all [b]AMAZING[/b]. Now, let’s clear up a small little thing about the demo: [i]Saving.[/i] We just want to be clear in letting y’all know that there is nothing wrong with the game’s save system, and it works just fine. We simply removed it because we didn’t think it would be necessary for a demo, the purpose of which is simply for you to try the game and see if you like it. [b]Well, y’all told us we were wrong. And we heard you.[/b] So we’re happy to announce that we’ve made some updates to the Demo, and you can download it now! [h2]Here’s the change list![/h2] [list] [*] [b]SAVING HAS BEEN ENABLED. Simply sleep at your tent to save. [/b] [*] Fixed the issue with NPCs sometimes not hiding correctly during a cutscene. No more double Gabe. [*] Fixed the long-running issue of the player not appearing in some cutscene intros. [*] Skill tree tutorial no longer appears before the player has unlocked the tree. [*] The battle menu in the inventory now correctly disappears if Sparky's off doing...whatever Sparky does. [*] Added two new errors that appear when planting crops: [list] [*] An error that appears if you try to plant a pack. [*] An error that appears if the size of the plot is incorrect. [/list][*] A whole new backup way of watering: [list] [*] You can now water crops one by one using any item that is tagged as "can be used as water". This is a cumbersome yet backup way for people to water their crops if they cannot reach a water hose nearby. [/list][*] Gabe's animals can no longer (hopefully) open the main gates to his ranch area. [*] The player can no longer pass out while the intro animation to the skill tree is playing. [*] Time no longer gets stuck on paused when closing the map app (after opened via the hotkey). [*] Added an accessibility option to disable phone rotation with the cursor. [*] Added input option to invert camera movement on two axes. [*] Changed the filling prompt on the gamepad for plots to the right bumper instead of the left. [*] The Claw Machine and Gacha Machine no longer continue to accept player input even after player not having enough money. [*] We no longer have two Fridays on the map app side panel. [*] Reworked how vehicle stations such as bicycle rack work, this means the bicycle now spawns as soon as you build the rack no longer needing to wait a whole day. [*] Fixed the incorrect blueprint for the Tent build item. [*] Changed the way our snowman looks for more accuracy. [*] Can no longer discard tools in the inventory. [*] Plots of soil should work normally now for planting seeds. [*] The omikuji tree now works a lot more reliably. [*] The omikuji tree now supports gamepad. [*] The omikuji item window no longer stretches the item icon. [*] The hover menu on inventory items now display the rarity of the item. [*] Can no longer get hardlocked into the ofuda post purchase window if the player presses Esc instead of continue. [*] Can no longer click on ofuda boxes without interacting with the ofuda box first. [*] Can no longer continue to click on the ofuda boxes after buying one. [*] We now allow the game to accept purchases that would take player's money to exactly 0. [*] Fixed the incorrect glass material on the bus. [*] Polished up the animation on the item reveal window and made it faster. [*] Item reveal window now has the hover menu if it is showing the player an inventory item. [*] Implemented the "fullness" system onto the omikuji trees. [*] Fixed the incorrect material on many ofudas. [*] Fixed the incorrect rarity being calculated for Ofudas. [*] Fixed the strength modifier not working properly. [*] A whole new hover menu for Ofudas and Action chipsets![list] [*] This menu appears inside inventories as well as battle planner and mid battle when hovering over an Ofuda or Action chipset giving you all the relevant information you need about them. [/list][*] A whole new hover menu for Ofudas and Profile chipsets! Works the same as above. [*] Tooltips now disappear a lot more reliably when they're no longer needed. [*] Swimming now works consistantly in all rivers and lakes. Ocean to come. [*] No more ballerina dancing when falling into the water from ragdoll. [*] Implemented a whole new system for escaping battles. When escaped, ancients, instead of destroying now go on a cooldown and reappear after that cooldown. [i]No more cheesing it.[/i] [*] Major cleanup in ancients code, they now properly stay destroyed after successful battles, even if reloading a save. [*] Hiro's drones no longer continue to duplicate through the course of the game. [*] Redesigned the elemental alignment icons, they should be much clearer about what they do. [*] Sparky now politely turns off his front light if it was switched on during cutscenes and when boarding a vehicle. [*] Can no longer pick up the omikuji or profile chipset in the middle of a battle. [*] Reworked how Omikujis and Profile Chipsets work: From now on if the player is missing either, their default alignments will be set to weak to everything. This works as a backup and solves the problem of missing alignments completely. [*] NPCs now correctly move out of their stations once they're done, no longer getting stuck in them hopefully. [i]You might see them teleport occassionally but that is the next step in our mandatory NPC behaviour class.[/i] [*] Major optimisation on memory, this should hopefully reduce/stop the crashes that some players experienced. [*] Fixed the inconsistency with the pitchfork when digging/filing-in plots. [*] Digging new plots is now a lot more accurate on collision checking, allowing you to place plots next to each other easier and without annoyance. [*] Omikuji alignments no longer show up on build items. [*] Mini bosses now save properly after defeating them. [*] If the player is about to passout and they're interacting with a cooking appliance, the appliance menu now closes properly. [/list] [i]If Steam hasn't prompted you for an update, it usually is dispatched via region slowly. If you'd like to force Steam to update the game, fully restart steam (close it from your system tray or task manager).[/i] We still have a lot of work left to do on SunnySide, but we’ll keep adding updates to the demo as long as we keep improving the game. Thank you again from everyone at RainyGames and Merge for playing and loving SunnySide. We know that it’s a very different game compared to what people are used to in the genre, and we really appreciate everyone’s patience and understanding in trying and learning our unique approach. [h3]Also, a special note to our friends in Japan. [/h3] [h3]日本のファンの皆様へ[/h3] これほど多くの親切なメッセージ、応援の言葉、そして、(なんと!)何千ものウィッシュリストを受けるとは思っていませんでした。心より感謝申し上げます。私達は、実際に日本に行き、調査することができなくても、あなたの素晴らしい国にできる限りの敬意を示そうと最善を尽くしました。できる限り多くのコメントに目を通すようにしておりますので、何かフィードバックがありましたらコメントくださいますよう、よろしくお願いします。できる限りの対応をさせていただきます。 [b]これからもデモをお楽しみください![/b] You have completely blown us away. We never expected to receive so much love and support from your incredible nation, and we sincerely thank you all for your kind messages, words of support, and thousands (WOW!) of wishlists. We did our best to show your incredible country as much respect as we could without actually being able to travel there and research, and we thank you for your patience with us. We try to read as many comments as we can and we remain open to any feedback you have for us, so please let us know if anything in SunnySide is accidentally offensive. We truly tried our best. [b]Thank you again to everyone, and please continue to enjoy the demo![/b] [i] With Love, RainyGames [/i]