SunnySide Demo Update!
Author: Rainy,
published 5 months ago,
[h1]Happy Today-Should-Have-Been-Release Day![/h1]
[b]To celebrate, we’re pushing an update to the Steam Demo!
There are a TON of fixes to this demo version, and you can check out the full change list [url=https://rainygames.co.uk/patchnotes/patchnote-1140.html]here[/url][/b]
[h2]Some Highlights:[/h2]
[list]
[*] You can no longer destroy the tea house, vehicle shed or bicycle stand.
[*] Fixed a problem with the messenger font on Simplified Chinese.
[*] You can now pick up smaller animals you own, such as chickens, ducks and rabbits.
[*] An update to wild animals, Raccoons now spawn properly and dig up your crops that are left in the open!
[*] Cooking XP is now given to the player properly after cooking food or discovering new recipes.
[*] All build items now have pre-rendered icons. This should massively improve the stability of both Philip's shop and player's buildmode.
[*] Complete rework of how inventory items are loaded into the memory. This should improve the stability of the game and prevent inventory item related crashes..
[*] All text messages now save properly overnight.
[*] Loading a save from the in-game phone now works correctly.
[*] Can no longer summon the bicycle outside of SunnySide.
[*] PoptoBismuth now cures nausea.
[*] Campgrounds have been polished and are ready for visitors
[*] Gabe's Ranch has been deforested and his animals now enjoy open pastures.
[*] Designated forest signs now spawn correctly. And are now visible on the map app and minimap.
[*] Save slot system is now implemented. This is the final release version of how we'll be handling saving in SunnySide. You now have 5 slots to create new games in, this allows us to enable steam cloud as well as keep parallel to console versions.
[*] [b]As this is a whole new way of saving, please remove the SunnySide folder from your Documents>RainyGames directory.[/b]
[*] This new system will most likely bring with it new edge cases, please be patient while we QA these.
[*] Eye color now persists between saves and character creator and the game.
[*] Digging prompt now displays what size is being dug.
[*] You will now always wake up near where you slept last.
[*] Gamepad camera control is now twice as sensitive.
[*] Complete rework on vehicle inventories, they now save reliably.
[*] Building is now blocked if the player is colliding with the object and will produce the relevant error.
[*] Fixed a pretty big issue with the sky, where the sun angle based on season was not being refreshed at the start of a day. This system now works properly as it was intended. Summer days are now actually long while winter days are much shorter.
[*] Racoons no longer have access to the Mage Hand cantrip and can no longer steal trees.
[*] A massive amount of optimisation in Higashi.
[*] Large optimisation in Farmer's Market.
[*] Changes to flow of Intro Story and dialogue.
[*] First release implementation of "Return to Last Sleeping Spot". This will replace the dev Home button return system and is release ready.
[*] All hangouts now skip time by 2 hours at the end.
[/list]
[b]NOTE: Save slot system is now implemented. This is the final release version of how we'll be handling saving in SunnySide. You now have 5 slots to create new games in, this allows us to enable steam cloud as well as keep parallel to console versions.
As this is a whole new way of saving, please remove the SunnySide folder from your Documents > RainyGames directory.[/b]
[h2]We hope you have lots of fun with the newest version of the SunnySide Demo![/h2]
[i]With lots of love,
RainyGames
[/i]
P.S. If you happen to be in the Dallas, TX area on May 30 - June 02, we'll have a booth at DreamHack Dallas! Come say hi to Sydney, play the latest version of SunnySide, and maybe even buy some art!