[h1]Happy Today-Should-Have-Been-Release Day![/h1] [b]To celebrate, we’re pushing an update to the Steam Demo! There are a TON of fixes to this demo version, and you can check out the full change list [url=https://rainygames.co.uk/patchnotes/patchnote-1140.html]here[/url][/b] [h2]Some Highlights:[/h2] [list] [*] You can no longer destroy the tea house, vehicle shed or bicycle stand. [*] Fixed a problem with the messenger font on Simplified Chinese. [*] You can now pick up smaller animals you own, such as chickens, ducks and rabbits. [*] An update to wild animals, Raccoons now spawn properly and dig up your crops that are left in the open! [*] Cooking XP is now given to the player properly after cooking food or discovering new recipes. [*] All build items now have pre-rendered icons. This should massively improve the stability of both Philip's shop and player's buildmode. [*] Complete rework of how inventory items are loaded into the memory. This should improve the stability of the game and prevent inventory item related crashes.. [*] All text messages now save properly overnight. [*] Loading a save from the in-game phone now works correctly. [*] Can no longer summon the bicycle outside of SunnySide. [*] PoptoBismuth now cures nausea. [*] Campgrounds have been polished and are ready for visitors [*] Gabe's Ranch has been deforested and his animals now enjoy open pastures. [*] Designated forest signs now spawn correctly. And are now visible on the map app and minimap. [*] Save slot system is now implemented. This is the final release version of how we'll be handling saving in SunnySide. You now have 5 slots to create new games in, this allows us to enable steam cloud as well as keep parallel to console versions. [*] [b]As this is a whole new way of saving, please remove the SunnySide folder from your Documents>RainyGames directory.[/b] [*] This new system will most likely bring with it new edge cases, please be patient while we QA these. [*] Eye color now persists between saves and character creator and the game. [*] Digging prompt now displays what size is being dug. [*] You will now always wake up near where you slept last. [*] Gamepad camera control is now twice as sensitive. [*] Complete rework on vehicle inventories, they now save reliably. [*] Building is now blocked if the player is colliding with the object and will produce the relevant error. [*] Fixed a pretty big issue with the sky, where the sun angle based on season was not being refreshed at the start of a day. This system now works properly as it was intended. Summer days are now actually long while winter days are much shorter. [*] Racoons no longer have access to the Mage Hand cantrip and can no longer steal trees. [*] A massive amount of optimisation in Higashi. [*] Large optimisation in Farmer's Market. [*] Changes to flow of Intro Story and dialogue. [*] First release implementation of "Return to Last Sleeping Spot". This will replace the dev Home button return system and is release ready. [*] All hangouts now skip time by 2 hours at the end. [/list] [b]NOTE: Save slot system is now implemented. This is the final release version of how we'll be handling saving in SunnySide. You now have 5 slots to create new games in, this allows us to enable steam cloud as well as keep parallel to console versions. As this is a whole new way of saving, please remove the SunnySide folder from your Documents > RainyGames directory.[/b] [h2]We hope you have lots of fun with the newest version of the SunnySide Demo![/h2] [i]With lots of love, RainyGames [/i] P.S. If you happen to be in the Dallas, TX area on May 30 - June 02, we'll have a booth at DreamHack Dallas! Come say hi to Sydney, play the latest version of SunnySide, and maybe even buy some art!