[img]https://clan.cloudflare.steamstatic.com/images//28842908/9db7bdf3093ddbdcf6138fde31f5c95e86206877.png[/img] Dear Stormworkers, This week is update week, and this is a smaller update that focuses on some bugs and issues. For some players, this isn't that exciting, while for others, some of these issues are critical and will solve some blocking problems. The next minor update in 2 weeks will have a new feature which we are excited about, and it is something players have been asking for, for a while now. Please see the patch notes below for the full list of fixes in this weeks update. [img]https://clan.cloudflare.steamstatic.com/images//28842908/a2fbf08aa749a883e2b48e1e86f59592834d8555.png[/img] [b]More Numbers![/b] Last week we discussed some stats around Stormworks, and in the comments, many players shared their playtime info! Spending the average 100 hours in game is a lot of hours and an achievement, but there are many players with some very impressive hours! Thank you for all the kind comments too. On the [url=https://discord.gg/xxj9zR3]official Stormworks Discord[/url] server, you can apply for the "Stormworker" role once you have 1000 hours. When we first launched this role, we didn't think many would get there, but one or two users would get promoted per week. Now it is several new Stormworkers each day, with a total of almost 1000. The biggest hours count I can remember seeing on someone's profile was around 13,600 hours, and they had a really impressive workshop too. [img]https://clan.cloudflare.steamstatic.com/images//28842908/f720b1e4939fa2911ba09ddcfbf383b93943107b.jpg[/img] Talking about Discord, the server now has 10,833,750 messages posted, of which 847,724 include images. The community is very active! While we love checking out the chat on Discord, and browsing the incredible creations in vehicle-showcase channel, it would literally be a full time job to read every message! We do read some, but mostly focus on the issue tracker. Since launching the new issue tracker around a year and a half ago, 19,503 issues have been posted by players! And on the old tracker, there were many many more. Thank you to all players who have taken the time and effort to post feedback here. This is the fuel that powers our updates. Many of these issues are feature requests, suggestions, and many are duplicates, so don't necessarily reflect unique things to be done. These numbers are mostly Stormworks but around 14% are Carrier Command 2. [img]https://clan.cloudflare.steamstatic.com/images//28842908/caaa7bd376ae547e21fabe1e069ebbfa935a0fef.jpg[/img] This is still a huge amount of feedback to process, and it is really important to us that we consider and react to everything we can. Around 6 months later we launched our internal tools for tracking tasks. So far we have planned 3115 pieces of work (most of which have been implemented and released, but many in progress and testing). These tasks are things we have internally planned to do and are usually a few hours to a few days of work. This gives us a central place to write notes and info about a task, track progress, testing, priority, milestones, and more. It helps our efficiency a lot, and also helps gamify the development in a way :-) Much love <3, The Stormworks Developers Patch Notes v1.7.4 Fix - #16528 Diagonal surfaces interfering with surface culling Fix - #16569 Pistol inventory block weight Fix - #16755 Allow smoke colour effects when damage/overheating is off Fix - #16942 Flare gun firing twice Fix - #9462 Export 3D model crashing due to unsupported character glyphs Fix - #17455 Mounted welder functionality on servers Fix - #16146 Persisting issue with spawnVehicleRope not spawning as expected Rework - #17394 Added Oil trading to arctic refinery and simplified default resource trading script