[img]https://clan.cloudflare.steamstatic.com/images//28842908/1c5fdae7810091148560a7953b8fa1faca60056d.png[/img] Dear Stormworkers, Happy new year! To start the year off, we are releasing a bug-fix focused minor update! This update includes many fixes and improvements that have been requested by the community. [img]https://clan.cloudflare.steamstatic.com/images//28842908/d4621a2517d01a30e68d39a2a36d6f3e943013a6.png[/img] As always, we thank the many players who have given clear and detailed feedback and reports on the issue tracker - this makes it much easier for us to add the changes that you are asking for - so thank you. This week we have tried including the issue numbers in the changelog to help explain what has changed and why it has changed. [img]https://clan.cloudflare.steamstatic.com/images//28842908/1defc7905c5bcc82159eaf1d07f96f869d0f0651.png[/img] We are planning to announce the release date and more details of the next major update next week! The next major update is really exciting so this is a big event for us. See you next week for more info! Much love <3, The Stormworks Developers Patch Notes v1.3.19 Fix - #986 CTD when vehicle is removed while player is viewing a tooltip from it Fix - #565 Microcontroller component states not saving Fix - #3117 Restored missing Donkk Island Ruins Fix - #1668 Microcontroller mass and centre of mass now scale with size Fix - #3792 resetVehicleState offsetting loaded vehicles by their voxel offset Fix - #3709 despawnVehicle deferred event not triggering onVehicleDespawn Fix - #3708 discard on despawned objects are now handled immediately (deferring this caused them to persist after a save/load) Fix - #3732 Weapon components pulling from blocked junction surfaces Fix - #4296 Added getStartTile alias for getStartIsland to be consistent with documentation Fix - Fluid port/intake components not using compartment sampling position Rework - Air Scoop Intake now has a reserved voxel consistent with other intake components Balance - Reduced radio voice chat static noise