[img]https://clan.cloudflare.steamstatic.com/images//28842908/07829243d51a63b942c12edcde06192e6d392f04.png[/img] Dear Stormworkers, In this minor update, we add mouse look direction output logic nodes to seats! All seats now have 2 new logic nodes - look dir X and look dir Y. The values that are outputted relate to which direction you are facing. This direction is relative to the seat. This means that moving your mouse doesn't just change your view direction - it is also outputting your mouse input as logic data! [img]https://clan.cloudflare.steamstatic.com/images//28842908/e06cd1812322b18d10a02f5c0a50ae1406e66ceb.png[/img] What is this Useful For? This means you can use look direction input for controlling anything that takes numbers. This includes flight controls and turrets. We have been mostly using these new nodes for controlling robotic weapons turrets in the new weapons DLC, but the applications are much further reaching and we are really excited to see what players use these new nodes for. As always, this minor update comes with some hot fixes and improvements. Please see the change log below for details. [img]https://clan.cloudflare.steamstatic.com/images//28842908/32f52a0262c7fc3975128e344005970ba034b4aa.png[/img] We are continuing work on the new Search and Destroy expansion and are really excited for the launch in just a couple of weeks time. More news next week! Much love <3, The Stormworks Developers Patch Notes v1.2.27-28 Feature - New Look-Direction output logic nodes for seats Feature - New Trigger seat output node and keybind Fix - Wind turbine elevator clipping with the floor and breaking Fix - HTTP requests now use 127.0.0.1 instead of localhost to support WINE/Proton users Fix - Small spelling issue in the tutorial Lua API: server.setVehicleSeat(vehicle_id, seat_name, axis_w, axis_d, axis_up, axis_right, button1, button2, button3, button4, button5, button6, **trigger**)