[img]https://clan.cloudflare.steamstatic.com/images//28842908/d2ced75436c55d69d2cfc6454f817b121b24d8b0.png[/img] Dear Stormworkers, The Asset Modding Major Update is out now! This new major update introduces the ability to mod asset files in the game, as well as providing tools, workshop and multiplayer support. We have also open-sourced loads of our source artwork in order to help modders create content. [img]https://clan.cloudflare.steamstatic.com/images//28842908/d93937a3ba62e36abdc8a1f27d40eced41e973fa.jpg[/img] This update has been tested and modified in response to player feedback on the experimental branch. Many thanks to all players who checked out the experimental version and let us know their thoughts! We are also doing a Q&A with this launch to further discuss with players and help make more plans for the future. [img]https://clan.cloudflare.steamstatic.com/images//28842908/6c0cf00ea064f2fb4facc14f93356970ff499950.jpg[/img] We look forward to your feedback on this new update! Much love <3, The Stormworks Developers Patch Notes v1.13.0 - Asset Modding Major Update Feature - #2395 Asset modding and mod workshop support Feature - SDK with compilers and base game files Fix - #26584 Various crashes on mac involving file reads and addon settings parsing Modded servers can be identified with a wrench icon in the listing Currently mods are always downloaded from the server upon joining Currently modded vehicles cannot be uploaded to the workshop The game will show a warning when a vehicle with missing definitions is loaded The parts tray can be sorted by mod name and parts are searchable by mod name Added a copy path button to mod and addon selection screens to make it easier to add them dedicated server config More info on modding is available on the wiki page: https://geometa.co.uk/wiki/stormworks/view/asset_modding The new terms of use and guidelines can be found at https://geometa.co.uk/use