[img]https://clan.cloudflare.steamstatic.com/images//28842908/619363e29110340f9eac28d5cb82c0334d5aba96.png[/img] Dear Stormworkers, This update introduces two small but useful logic changes: [b]Variable Speed Winches[/b] Winches now have a number input to modify their operation speed (additively with respect to the base winch speed, so that 0 input means the speed is unmodified, while -1 would reduce speed and +1 would increase speed). [img]https://clan.cloudflare.steamstatic.com/images//28842908/3a164b21e472fde74111947018a574f3a9120497.png[/img] [b]Handle Output[/b] Handles now have an on/off output to signal if a player is currently holding a handle. This change is generally useful where players can now get things to happen simply by holding a handle. This state could be used to open a door, release a connector, etc. [img]https://clan.cloudflare.steamstatic.com/images//28842908/e33f089efd56a7583a00cc8c4bf9ebfb851033f8.png[/img] As well as these changes are some fixes and improvements, please see the patch notes below for details. Last week we asked for thoughts and advice from players on how we do announcements in the future. We want to say thankyou to the many players who gave their time to help us on this. Many of the responses were very well written, obviously with a great deal of thought and some even with professional experience. We are considering your feedback and are going to think about it for a bit, potentially making changes in the coming months. Thank you for the help! Much love <3, The Stormworks Developers Patch Notes v1.12.3 Feature - #11450 Winch speed input logic node for medium and larger winches Feature - #5290 Occupied bool logic node for handles Fix - Rotor light-grey accents rendering with colour in preview Fix - #24690 #25665 - Addons not defaulting to mission tag when uploading to workshop without any locations Fix - #25455 - Fixed positions of various mission zones Fix - #25721 - Reduced refuel mission fill requirement Fix - #25763 - Added old save compatibility for creature missions