[img]https://clan.cloudflare.steamstatic.com/images//28842908/aa5325212471942a6471a1e3e2d8826b1dc515d3.png[/img] Dear Stormworkers, It is minor update week! This week, we are adding the ability to spawn some fuel type gasses using the fluid spawner block. This is to allow players to make custom gas storage tanks, which can be useful for submarines, space rockets, etc. [img]https://clan.cloudflare.steamstatic.com/images//28842908/a02e9b56ab87eb88d52f0148ff980bde196d164f.png[/img] As well as this change, there are many fixes and improvements. Please see patch notes below for details. We have another minor update in 2 weeks time with fixes including a fix for the notorious movement while jumping issue. [img]https://clan.cloudflare.steamstatic.com/images//28842908/60f524e3a306719142d14a6874d00086c2bc0630.png[/img] Catch us here next week for more details on the next major update! Much love <3, The Stormworks Developers Patch Notes v1.10.9 Feature - #21752 Added air, oxygen and hydrogen spawning to fluid spawners Fix - #24716 Remove ctrl+s opening save menu from vehicle editor Fix - #23301 Fixed handheld gun inventory mesh issues Fix - #23351 Fixed throttle lever clicking noise when no power Fix - #23657 Fluid compartments default air is now spawned after resolving fluid spawners Fix - #23419 Initialize vehicle positions with their physics position before triggering lua load callbacks Fix - #23548 Fix setVehicleKeypad not working if input 1 is unchanged Fix - #23432 Remove cross from none type map label Fix - #23432 Fix handling of tile marker icons for deletion Fix - #23432 Remove all map labels with the target map_id Fix - #23418 Retain capitalization for notification titles Rework - #23416 Prevent notifications of different types stacking