v1.10.10 - The Person Overboard Update!
Author: Geometa,
published 8 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//28842908/dc2adfa46c351e5258db0a294d982fd133815086.png[/img]
Dear Stormworkers,
Crew Overboard!
This minor update introduces new search and rescue mission content - person overboard missions!
These new missions involve locating and rescuing crew members who have fallen overboard from a vessel. Their location is unknown and they require locating and rescuing to a medical facility.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/9ed7c25b521bedf429b4799c21345c05ba8b5a91.jpg[/img]
As well as the new mission type, are several important fixes and improvements. See the patch notes below for details.
Join us again in 2 weeks for the Commercial Fishing Major Update!
[img]https://clan.cloudflare.steamstatic.com/images//28842908/97e36ff76631b4f96c849736d55bda3ceeec3657.jpg[/img]
We hope you enjoy the new content and fixes, and look forward to your feedback!
Much love <3,
The Stormworks Developers
Patch Notes
v1.10.10
Feature - Man Overboard missions
Fix - #24563 Aerial mobility issues at ground level
Fix - #24867 Gas spawners now spawn at high pressure
Fix - Internal issues caused by detecting ocean floor in unloaded tiles
Fix - #23286 Furnace heating due to coolant loop pressure issues
Fix - #23430 Fix radiation leaking for doors, fluid ports no longer create fallout
Fix - #23534 Added additional server side checks for creative menu client events
Fix - #23564 Ignore static vehicles when building unloaded radar data
Addon Lua:
Default missions decorative NPC support
getTile no longer returns nil for unloaded ocean tiles
getComponentData now returns:
interactable
creature_type
animal_type