v1.1.26 - The Friction Block Minor Update!
Author: Deltars,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//28842908/6f60cb05f29546f97e81f0da6fb2e77414d686bd.png[/img]
Dear Stormworkers,
This weeks update goes out in honour to all the Stormworks builders making walking vehicles!
We are adding a new "friction block" that is a sort of rubber pad that has very high friction. While it is intended for walking robots, there is actually a wide range of potential applications where you want a creation to stick to a surface rather than slide around such as feet for containers, grabbing claws, stabilizer legs, and more.
This is a highly physical and generalized block, and we expect players to find many more applications and uses for it.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/e84847969753f7e6f5be5b7abc1fdd7ee6726418.gif[/img]
We have been blown away by some of the incredible walkers produced by the community. The logic being made by the community is really impressive, and we hope this new block is a help to these creators.
This week, we also bring a series of updates, improvements and bug fixes, please see below for the full list of changes and fixes.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/4fe0e3a50bfc51449cf7c1449c61f7d221eee0df.jpg[/img]
Next week, we plan to announce the release date for the next major update! We are really looking forward to this release, the new power sources are interesting to build, the coal handling mechanics are really fun, and the dangers of radiation add a new consequence and peril to the game.
We look forward to your thoughts and feedback in the comments!
Much love <3,
The Stormworks Developers
Patch Notes
v1.1.25-26
Feature - Friction Pad component - attempts to grip nearby surfaces
Rework - Re-Added default elevators
Rework - Updated monitor meshes
Fix - Multibody sleep activation for child components
Fix - Addon editor main bar "edit location" button not working for enironment mods
Fix - Hide data tooltip for signs on default detail
Fix - Tutorial boat transponder locator broken. Renamed emergency beacon to transponder.
Fix - Crash when spawning addon zones
Fix - getTilePurchased() returning additional broken data
Fix - Transponders on character belts overwriting each other
Fix - Linear tracks breaking when flipped in y axis
Fix - Lua documentation issues
Fix - tree fire and rustle sfx not updating when dragging the pause menu slider
Fix - Addon zone dynamic loading
Fix - Addon zone parenting