v1.0.15 - The Audio Headset Update!
Author: Deltars,
published 4 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//28842908/35f39e725a8cdc19c7a5d9591b98d31f35439989.png[/img]
Dear Stormworkers,
This week we are adding new options for many of the seat components in Stormworks - audio nodes!
Some chairs now have the option to add a pilot helmet or headset. When using the head gear, the seat then has a built in speaker and microphone linked directly to the player in that seat! This is really useful for creating intercom systems and communicating with other players within a vehicle over multiplayer.
But this isn't just a multiplayer feature - using a seat with headgear also reduces and muffles environmental sound, making it much more comfortable to operate powerful vehicles with big engines!
When players use seats with head gear, the helmet or headset appears on the player character while in the seat.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/b0ff6ca628de33085f33800e8f2745dc913ecd23.jpg[/img]
This update has already been tested on experimental branch for a few days, as we change our release procedures to best ensure higher quality releases and more robust updates. We are really excited to be working with the entire community (rather than previously where there was a closed testing group) and be more open with development.
We have also been hard at work continuing to address many issues within the game, all of which have been introduced to the experimental branch as well. See the change notes below for a full list of changes.
Much love <3,
The Stormworks Developers
Patch Notes
v1.0.15
Feature - Seat audio nodes and toggleable headset property
Rework - Removed cargo zone merging
Rework - Scripts are now only ticked when the game is simulating
Rework - Allow dead/incapacitated characters to be placed in beds/stretchers
Rework - Survivors no longer exit seats when vehicles unload
Rework - Water particle extinguish rate now based on distance to fire
Fix - Chatbox covering sound setting sliders
Fix - Laser distance sensor values persisting when toggled off
Fix - Gimbal camera mirrored editor arrows
Fix - Gimbal camera laser rendering flipping in y-axis
Fix - Player charged for auto-refuel when loading a save
Fix - Carried/Seated characters not updating submerged state when NPC damage is enabled
Fix - Player rendering when zoomed in with binoculars
Fix - MP clients falling through floor when teleporting
Fix - MP clients falling through floor when connecting
Fix - MP clients falling through floor when disconnecting
Fix - Buying/selling fuel when auto-refuel is disabled
Fix - Rail junctions not saving their state
Fix - Seat back voxels not being raycastable (Hard to get in seats)
Fix - Button state inverting when cutting power whilst overriding the node
Fix - CTD extinguishing forest fires on DS
Fix - Forest fires not extinguishing correctly by fire extinguisher on DS
Fix - Camera inputs not clearing when toggling photo/noclip mode
Fix - PTT being disabled when scrolling over hotbar radio equipment
Fix - Winch ropes added in vehicle editor snapping to 10m when winch extended/retracted
Fix - Prevent mission fires re-igniting on unload/load
Fix - Active tool staying active when collecting equipment
Fix - Classic career now applies research filters to the vehicle editor hotbar
Fix - Added missing mission location names
Fix - onVehicleDamaged lua callback
onVehicleDamaged(vehicle_id, damage_amount, voxel_x, voxel_y, voxel_z) -- damage amount returns negative if component is repaired