v0.9.7-8 (The Multiplayer Load Distance Update)
Author: Deltars,
published 5 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//28842908/f94b899421d8a4614c2e0e654d8d4cbe3bb82604.gif[/img]
Dear Stormworkers,
This week we have completely re-worked how vehicles are replicated over multiplayer, meaning vehicles now spawn in at long range rather than the very short range they used to load in at. This means you can see your friends vehicles from many kilometres away on the horizon.
This is another change we have wanted to make to improve multiplayer for a while, and makes the experience much more consistent between server and client.
Vehicle cameras should also be much improved on unmanned drones, where the vehicles would have previously been unloaded on clients when they went out of range.
We are continuing on with some really exciting new features for the game, and have really great plans for the coming minor updates and the next major updates.
Much love <3
The Stormworks Developers
Patch Notes
v0.9.7
Fix - Removed damage from advanced wheel tire mesh
Fix - Wheel physics raycast causing flipping and sliding
v0.9.8
Feature - Streamlined multiplayer dynamic object sync
Vehicles and other entities are now visible at long range
The server will experience less slowdowns caused by clients loading vehicles
Fix - Lua Editor multiline selection
Fix - Rotor Blades physics rotating the wrong way
Fix - Rotor Blades never destroying fully
Fix - Removed dev tree debug rendering from F2 toggles
Fix - Buoyancy volumes causing bouncing at low LOD (weird submarine physics)
Fix - Multiplayer clients now wait for tile physics to load fully
Fix - Several backend audio errors
Fix - Large Generator hole in mesh