[img]https://clan.cloudflare.steamstatic.com/images//28842908/c06e572ca764b97c564974dd2377da3e6cff1321.gif[/img] Dear Stormworkers, This week we have added new user interface color palettes to the game to improve accessibility for the various types of color blindness. Now the mainland is released, we are hoping you are enjoying the new forest fires, new things to do, and new locations to go. We are excited about the new possibilities the last major update opens up with the game and are considering focusing some minor updates on missions and career. If you have ideas but have not yet shared your career based ideas with us, please do so using the feature request button in game. We are still planning where to do and how far to push these features. Do you just want more missions, or are you interested in rethinking missions and career altogether? We look forward to hearing from you :-) Much love <3 The Stormworks Developers Patch Notes v0.9.3 Balance - Engine damage and overheating reduced slightly v0.9.4-5 Fix - Static vehicles spawning multiple times at certain places Fix - Advanced wheels / Tank tracks vibrating Fix - Twilight zoning should now happen less often Fix - Game using developer colours for logic nodes Fix - Various tile and mission fixes, including trees Fix - Mission markers always disappearing when removing missions Fix - CTD when survivors were attempting to follow themselves (After pressing both interact keys simultaneously) v0.9.6 Feature - Colourblind Colour Palette options Rework - Wheels and Tracks now have a grip slider for better vehicle tuning (Vehicles will slide when it is too low and shake when it is too high) Rework - Added a very short cooldown on interaction with certain transient objects (eg. Loot Crates / Survivors) Fix - Characters not following Fix - Mesh Export functionality in the vehicle editor Fix - Large Jet Intake capping entire jet engine RPS at 6 Fix - CTD on double interaction with certain transient objects (eg. Loot Crates / Survivors) Fix - Small Fan blade length being incorrect thus outputting a ridiculous amount of force Fix - Large and Small fans no longer have mass of 1 Fix - Distance sensor and Laser beacon no longer work when damaged Fix - Memory leak from ocean Fix - Advanced wheels colliding incorrectly with physics at high speed Fix - Ocean rendering issues in start menu Fix - Flashlight updating in Photo Mode Fix - Tiles and Trees unloading when rendered by a Camera Fix - Always rendering monitors Fix - Misaligned additive rendering on Halloween costumes Fix - Audio not updating correctly when viewing the map in third-person Fix - Indicator additive rendering when damaged Fix - Lens flares not appearing correctly Fix - Flickering spotlights Fix - Several small Mega-Island mesh and tile updates Fix - CTD on Redo of Deprecated components