v0.9.11 (The Environment Mod Update)
Author: Deltars,
published 5 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//28842908/a4370d260425579287bfa9d61e03d9c50b7ccf26.gif[/img]
Dear Stormworkers,
This week we are very excited to announce.... environment mods!!!
You can now add player made buildings and vehicles to Stormworks using the new environment system. The environment mods are similar to missions, except they spawn automatically when you start a new game and are persistent.
This means you can create your own buildings, bases, harbours, cranes, and other utility as well as spawn vehicles by default when you start a game.
As a reminder, make sure to check which you have active before starting a game as they cannot be removed once the game is started.
These environment mods can be uploaded to the workshop like other player creations. Subscribing to items automatically adds them to the list of environment mods that will spawn when you start the game.
You can also turn off some of the base game structures such as fuel stores and cranes and replace them with your own creations or ones from the workshop.
We hope you enjoy customising your game and creating your own mods and we look forward to seeing what you create!
We are discussing Stormworks tomorrow on [url=https://www.facebook.com/dwkhour/posts/2510977895840011?__tn__=-R]WIIT student radio 88.9FM Chicago[/url], tune in to get some clues on future development and the next major update.
We are also considering replacing normal mode with some new creative mode tools to compliment advanced mode including the ability to disable fuel and electricity consumption, disable engine overheating, etc. This is in response to very few players playing with normal mode and the obvious benefits of focusing development on a single game mode. Please let us know your thoughts!
Much love <3
The Stormworks Developers
Patch Notes
v0.9.11
Feature - Environment Mods
Environment mods spawn on world creation, and do not de-spawn.
Players can create environment mods through the mission editor.
Default static vehicles have been removed from tiles and have been replaced by a handful of preset Environment Mod playlists listed in the playlist selector of the new game screen. (Fuel tanks, Fluid Gantries, Cranes, Elevators).
Rework - Default Fuel Tanks and Fluid Gantries have received some touch-ups
Rework - Some non-essential Cranes have been removed
Rework - Multiplayer optimisations; moved several calculations to the server side
Rework - Toggle All button in playlist selector now only toggles the active tab
Balance - Reduced fire damage radius from 1.5 to 1.0
Fix - White screen when loading into a game
Fix - Removed old deprecated tutorial playlist
Fix - Fluid connectors now transfer electric
Fix - Winch making noise and using charge when fully spooled / unspooled
Fix - Unpowered magnet connectors will no longer connect
Fix - Some users experienced a lack of mission spawning with older saves after the last update, although this can be fixed by updating the xml, we have added code that should resolve this issue.