[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/ca94b0b34a47468a46146608b188c8ca85bc66cd.gif[/img] Dear Stormworkers, As promised, this week the minor update is hotly requested... it's new seats! You now have a pilot seat without the foot wells, drivers seat with steering wheel, and very compact bench seat for fitting seats in new, more compact ways. Seats also now include a composite output to easily attach seats into microprocessors. The experimental changes are also being released into the main branch, so all players will now benefit from the new experimental features! If you are struggling to download the new v0.8.10, try restarting Steam. Thank you to everyone who played the experimental branch and gave us feedback, this was hugely useful and helped us improve the quality of that version of Stormworks enormously. We look forward to hearing your feedback on the new seats! Much love <3, The Stormworks Developers Patch Notes v0.8.7 Fix - Active mission toggling Fix - Corrected seat and ladder exit positions Fix - Attempted to fix Mac water rendering Balance - Changed connector active power drain to a flat value (prev. scaling) (Subject to change) v0.8.8 Fix - Mission "3D" markers re-enabled Fix - Re-added confirm screens for purchasing islands and returning to the test editor Fix - Several active mission bugs Fix - Re-added research notifications Fix - Tank tracks should no longer jump around Fix - Section plane clipping in vehicle editor Fix - Flashlight appearing in vehicle editor v0.8.9 Fix - Multiplayer timing algorithm updated for multithreading Fix - Light flare rendering Fix - Flashlight behaviour in vehicle seats Fix - Player head rotation in seats Fix - Vehicle editor world view missing visuals Fix - Camera drift when switching camera mode in vehicle free camera Fix - Character push force on ladder exit Fix - Ladder detach location Fix - Unstable rudder forces v0.8.10 Feature - 3 new seats: Compact, Racing, Padded Feature - Seats now have composite nodes Rework - Seat base meshes have been updated Rework - Seat voxels have been changed slightly Fix - Weather particles clipping interior volumes Fix - Reduced camera flicker on ladder detach Fix - Spotlights and Omni-lights have been stabilised at high speed Fix - 3D mission markers no longer fight for rendering Fix - Camera drift in 3rd person vehicle camera Fix - Attaching/Detaching from ladders at high speed Fix - 3rd person camera on ladders Fix - Audio listener location when in the map Fix - Force emitter blades now render rotation correctly Fix - Wildlife not being loaded from persistent data Fix - Time of day override in photo mode Fix - Particles now always face the main scene camera Fix - Label data is now updated when looking at non-NPC objects (HP bars on vehicles) Fix - Centre active mission not working Fix - Gamepad look direction bindings + behaviours Fix - Camera and physics when attaching/detaching from seats