[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/5a5e102a8948313393137eca8448ff24d7f6c361.gif[/img] Dear Stormworkers, This week's minor update brings a load of fixes and a new type of sensor for your vehicles! An angular speed sensor has been added that detects the rotational speed around its axis. This will be a useful component for players building their own gyroscopes and stabilisation systems, making it much easier to detect how fast a vehicle might be pitching or rolling around a certain axis. We are also continuing our efforts to improve the quality of the game, with another slew of bugs from the recent optimisation update being resolved in this patch, along with a number of quality of life improvements. See below for the full changelog. If you find a bug or want to submit an idea for a future weekly update, don't forget to open a ticket on the Stormworks issue tracker website. This can be accessed using the buttons on the main menu and pause menu in-game. If you're in the UK, enjoy the bank holiday! And to everyone else, have a great weekend <3 The Stormworks Developers [h1]Patch Notes[/h1] [b]v0.8.16[/b] Feature - Added Angular Speed sensor component (detects rotational velocity around the axis that it's facing) Fix - Arrows on angled pipes Fix - Fixed vehicles wobbling with brakes enabled Fix - Glitching white triangles in vehicle editor selection / logic views Fix - Potential crash when applying EMP lightning strike effect Fix - Rain and snow not displaying correctly when video camera is active Fix - Flickering player flashlight when video camera is active in 1st person view Fix - Flickering buttons, screens, dials, at high velocity Fix - Stuttering animations on winch cable / harness seat at high velocity Fix - Smoke exhaust spawning in front of exhaust ports at high velocity Fix - Added wedge to bottom of inclined railing segments Fix - Added composite node data transfer to dock doors Fix - Reduced weight of railing segments Fix - Corrected seat composite node descriptions Fix - Additive paint brush can eyedrop additive paint color Fix - Fixed currency not displaying when buying fuel Fix - Fixed multibody component selection in vehicle editor Fix - Fixed copy/pasting locked components in vehicle editor not updating component inventory Fix - Fixed wardrobe interaction tooltip not being visible Fix - Fixed docking door magnets in some orientations Fix - Fixed held key states not being reset when entering vehicle and mission editors [b]v0.8.17[/b] Fix - Fixed multibody components being removed when pasting Fix - Held keys not being reset when Esc menu is called Fix - Fixed angular speed sensor being selectable [b]v0.8.18[/b] Fix - Lag when deleting components Fix - Docking doors magnet clipping/flipping Fix - Docking doors flipping on spawn Fix - Additive paint picking from an instrument panel Fix - Helm composite node disappearing Fix - Re-enabled emote-wheel Fix - Locked components are now processed during paste rather than after