[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/5c24b0eea4f1cd1b731049a991140c3b1614a99d.gif[/img] Dear Stormworkers, If you have been watching the Steam discussions or Discord, you may have seen old sailors tales of something in the water. Something really big, attacking ships. 2 weeks ago we silently added a 40m long Megalodon prehistoric giant shark, and it may have been stalking you out in the open ocean. This week we have added the Megalodon button to the creative menu, as well as in missions. If you play with sharks turned on, you may now encounter a megalodon by chance, with 1 per 1000 square kilometers. It wouldn't be fair to add the meg without giving you a little training on how to survive first. 1. Keep your eyes open. The megalodon often swims with its fin above the surface and often stalk and investigate targets first before considering an attack. 2. Head quickly for shallow water. Megalodons are not fans of shallow water and may abandon a pursuit if you can outrun them and hide in the shallows. 3. A bigger boat probably isn't going to help. If you are caught out in the open ocean, you should request air rescue if you are in multiplayer, or otherwise just hope it's not hungry. Maybe it has already eaten? There are also lots of fixes and small changes this week. The full patch notes can be found below. Much Love <3 The Stormworks Developers [h1]Patch Notes[/h1] [b]v0.7.8[/b] Fix - improved shark behavior [b]v0.7.9[/b] Feature - Added Megalodon button to the creative menu Feature - Added Megalodon to missions editor Fix - Changed wavelength to be a number input rather than composite on the laser components Fix - Improved Megalodon behavior and made spawning much rarer Fix - various mesh and physics changes to islands 14, 15, 18, 33_21 and 33_22 Fix - lasers now collide with player characters Fix - improved buoyancy data for HUD monitors Fix - all animals now 10% more buoyant Fix - resolved crashes when rendering lua screens with too many elements Fix - resolved crash when loading a game where the player is looking at a screen Fix - resolved crash when loading game related to workshop subscriptions Fix - updated tilt sensor description Fix - updated altimeter description Fix - 'fluid' tag no longer appears twice in all fluid components Fix - secondary winch part name is capitalized when highlighted Fix - fixed typos in some mission text Fix - fixed typos in some component text Fix - exiting character editor during tutorial with exit button no longer breaks the tutorial Fix - removed pilot seat sensitivity sliders for axes 5, 6, 7, 8 Fix - added light switch to Coastguard Station TT Fix - loading game saves with non-default day-night cycle time now loads with the correct time of day