v0.7.4-5 (The Laser Distance Sensor Update)
Author: RoboJon,
published 5 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/b8f880607eeae003dcbb00bbe7f45586b6970923.gif[/img]
Dear Stormworkers,
This week's minor update brings a new type of distance sensor!
The laser distance sensor will detect the distance to an object that it is pointing at and has an increased range of 2000m. It projects a visible beam to make it easier to distinguish where the sensor is hitting, and has a selectable infrared mode so that the beam is only visible to IR cameras.
The full patch notes can be found below.
Much Love <3
The Stormworks Developers
[h1]Patch Notes[/h1]
[b]v0.7.4[/b]
Fix - Fixed sealed compartments not working on static vehicles
Fix - Fixed player sensor not working correctly on static vehicles
Fix - Fixed map not rendering in lua scripts
Fix - Fixed fps issues following v0.7.3
[b]v0.7.5[/b]
Feature - Added laser distance sensor (visible laser, can be set to IR mode, range of 2000m)
Fix - Fixed microcontroller slider property value resetting when returning to the microcontroller editor
Fix - Added localisation support for all tech tree research items
Fix - Fixed crash in microcontroller editor when undoing placement of currently selected component
Fix - Fixed gimbal camera position when flipped
Fix - Clamped gimbal camera pitch rotation so it can't look inside itself
Fix - Fixed all cameras being able to see through walls when placed against them
Fix - Fixed crash caused by attempting to render text using drawTextBox in lua script when box is too small for a single character to fit
Fix - Fixed vehicle damage not correctly damaging surfaces of microcontrollers
Fix - Additive part of lights render correctly when set to infrared mode
Fix - Fixed total rotation output of pivots losing accuracy after rotating many times