v0.7.19 (The Solid Rocket Booster Update 2.0)
Author: RoboJon,
published 5 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/73e8d219d54b4c8539490d1533ddfdd79b7f9448.gif[/img]
Dear Stormworkers,
This week we have expanded on last week's solid rocket booster update...
Three larger sizes of booster have been added for creating large missiles and rockets. We have also split the boosters into separate nozzle and fuel parts. This should remove some of the logic clutter that last week's booster component was causing for longer rockets. If you've used last week's component in your vehicle, you will need to update it to have a nozzle on the end.
This is a small patch as most of our effort is currently focused on the next major update, however there are still some small fixes and improvements. See below for the full changelog.
Much love <3
The Stormworks Developers
[h1]Patch Notes[/h1]
[b]v0.7.19[/b]
Feature - Added medium, large and huge solid rocket boosters
Feature - Solid rocket boosters now have separate component for extending fuel to reduce logic nodes
Feature - Added separate difficulty option for disabling megalodon attacks when creating a world
Fix - Player health/oxygen/debuffs are visible when sleeping
Fix - Fixed vehicles disappearing and not returning to workbench on some islands
Fix - Fixed crash when despawning track connector with grippers attached that are part of a different vehicle
Fix - Fixed pilot seat controls remaining visible after despawning a mission vehicle
Fix - Fixed solid rocket booster producing thrust in wrong direction when mirrored