[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/3fc1be32721de8f1adb5fec236a59789caf9d333.gif[/img] Dear Stormworkers, Today's minor update brings some long-awaited graphics improvements! We have spent this week improving the quality of water and spotlight rendering and have resolved several of the most commonly reported visual bugs. Some of these improvements include fixing fluids in tanks rendering through vehicles, foam and ocean surface clipping into sealed vehicle compartments, spotlights appearing grainy and having seams, and lights not being affected by the cloudiness of the ocean. We have also introduced new options to completely disable shadows and control the quality of lighting for players on lower spec hardware. This means that players will achieve higher framerates on minimum settings. This patch has been largely focused on bug fixes, the full list of which can be found in the changelog below. We are also excited to announce an opportunity to join our team as a full-time programmer at our studio in Leamington Spa in the UK. More details about the available roles, including contact information to apply can be found at mcro.org/jobs. Have a great weekend, and stay tuned for next week's minor update which will be bringing a versatile new vehicle component... Much Love <3 The Stormworks Developers [h1]Patch Notes[/h1] [b]v0.6.3[/b] Feature - Many rendering improvements (see fixes for full list) Feature - Improved quality of lighting underwater (light now takes some colour from the water) Feature - Added option to completely disable shadows Feature - Added quality options for light volumes including an option to disable them Feature - Added world seed to pause menu Feature - Added mouse aspect setting for scaling horizontal mouse speed relative to vertical Fix - Fixed fluids in compartments rendering through vehicles Fix - Fixed foam and ocean surface clipping into sealed compartments Fix - Fixed rendering artifacts on spotlights (graininess, seams) Fix - Fixed spotlight shadows not rendering at far distances Fix - Improved performance of omni light volume rendering Fix - Fixed flickering squares artifact on doors and some other components when underwater Fix - Spotlight flares render correctly on vehicles and some islands where they were previously not rendering at all Fix - Potential fix for water rendering on MacOS Fix - Reduced GPU memory usage by ~40MB Fix - Fixed NPC health not showing on tooltip when seated Fix - Fixed camera being constrained in photo mode when attached to a ladder Fix - Fixed game always resetting to windowed mode after exiting Fix - Added beanie to arctic outfit so characters no longer look bald Fix - Fixed physics and meshes being in the wrong place on some islands when loading saved game after previous patch Fix - Increased max fluid flow volume for doors filling/emptying by 6x Fix - Fixed some dropdown lists on various UI screens not updating properly when selecting items using the keyboard Fix - Added light switch for creative base hangar lights Fix - Fixed gaps between some trainline segments Fix - Fixed logic nodes on copied selection grid jittering Fix - Corrected some spelling mistakes Fix - Fixed some rail junction switches not working Fix - Workshop upload now correctly fails if writing to thumbnail file fails Fix - Ski components render correctly in the vehicle editor Fix - Ski components spawn correctly when rotated and flipped Fix - Fixed some more invalid trainline generation cases Fix - Map zoom level no longer resets when closing/opening the map Fix - Map no longer centers on player when opened by default (will still track the player if you right-click, select "center player" and then don't pan the map) Fix - Slot duct now has non-physics voxels to protect it from being covered over in vehicle editor Fix - Slot duct correctly acts as fluid port when inside a sealed volume Fix - Fixed magalls connecting incorrectly to rotated island physics Fix - Fixed animals and icebergs having incorrect bounds causing some spawn issues Fix - Fixed dynamic ice flipping around immediately after spawning Fix - Autosaving can be disabled via save file editing for debug purposes Fix - Fixed animal animations not playing correctly Fix - Lighthouse spotlights are now brighter and more visible from long distances [b]v0.6.4-6[/b] Fix - Fixed returning vehicles to workbench not spawning player/vehicle in correct location Fix - Fixed low framerate caused by some shaders being recompiled every frame Fix - Updated GLFW to resolve crashes for some players [b]v0.6.7[/b] Fix - Fixed vehicle foam rendering in the wrong place Fix - Fixed ocean not rendering through windows when underwater Fix - Fixed more jittering meshes in vehicle editor when away from the world origin