[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/2afb41512921b5a10ebd55be568220f0e923ee4e.gif[/img] Dear Stormworkers, This week's minor update brings new ways to detect players inside your vehicles! A new player sensor component has been added that outputs a signal when a player or NPC are within range. This makes it much easier to build automatic doors and kill switches to deactivate your vehicle when you leave the controls. We have also added logic outputs to all existing seat and bed components so you can detect whether or not they are currently occupied by a character, making it possible to close a cockpit canopy or start an engine when you get into your pilot seat. As always, this patch includes many fixes, the full list of which can be found in the changelog below. Work is currently underway on some exciting big features for the next major update. We're looking forward to teasing some details of what to expect in this update, and will be sharing more information in the coming weeks. Have a great weekend <3 The Stormworks Developers [h1]Patch Notes[/h1] [b]v0.6.18[/b] Feature - Added Player Sensor component (detects players/NPCs within a set radius) Feature - Added "Occupied" logic node to all seats (outputs an on signal if someone is sat in the seat) Feature - Added crude oil purchase locations to the Arctic Fix - Fixed small window components having some incorrect/missing placement surfaces Fix - Trailing spaces are stripped from save file names Fix - Fixed clutch transmission being dependent on electrical charge Fix - Fixed clock hands not rendering when flipped Fix - Wind sensor has correct rendering in logic mode Fix - Wheels and spotlight can no longer turn infinitely beyond their range of motion Fix - Fixed paint buttons in vehicle editor not always correctly showing the current selected paint mode Fix - Fixed crash when removing a mission that is still spawning Fix - Fixed occasional crash when some objects are removed from the world Fix - Fixed crash when grouping components by name in inventory with a non-default language selected Fix - Multiple minor text/spelling corrections Fix - Fixed workshop upload screen not being localised when using a non-default language Fix - Measurement labels show when erasing components in the vehicle editor Fix - Improved some trainline segment tile boundaries to be less wonky Fix - Fixed logic nodes on microcontrollers not rendering when copied with selection grid Fix - Fixed flare lights not disappearing when despawning a mission Fix - Fixed electric links not being removed when deleting electric cable component